Image: Key art from Bloodborne (2015), a PlayStation 4 exclusive beloved by fans.
The details the events surrounding the cancellation of a Bloodborne remake, the closure of Bluepoint Games, and the internal dynamics between Sony and FromSoftware.
Bluepoint Games pitched a Bloodborne remake in early 2025
Following its role as a support studio for God of War Ragnarök, Bluepoint Games formally proposed a ground-up remake of the 2015 classic Bloodborne to Sony in early 2025.
- The Goal: To provide the “Bluepoint treatment”—similar to the Demon’s Souls PS5 remake—by updating visuals and fixing technical issues like frame-rate drops.
- Market Demand: Sony’s internal analysis confirmed high market demand and strong financial projections for the project.
- Internal Expectations: Staff at Bluepoint considered the project “inevitable” and a perfect fit for their expertise in technical restoration.
FromSoftware rejected Bluepoint’s Bloodborne remake proposal
Despite Sony’s willingness to proceed, the project was vetoed by the original developer, FromSoftware.
- The Veto: Bloomberg reports that FromSoftware effectively “didn’t want it to happen,” leading Sony to drop the proposal out of respect for the creators.
- IP Ownership vs. Creative Control: Although Sony owns the Bloodborne IP, they deferred to FromSoftware’s wishes, suggesting that the original developer maintains a “de facto” veto over the property.
- Impact on Bluepoint: The rejection was a major blow to the studio, which had already seen other projects fail and was desperate for a viable lead title.
Why FromSoftware said no to a Bloodborne remake
While no official statement was released, industry insights provide a likely explanation for the rejection.
- The Yoshida Theory: Former Sony executive Shuhei Yoshida suggested that director Hidetaka Miyazaki is deeply protective of Bloodborne.
- Creative Sensitivity: The theory posits that Miyazaki “doesn’t want anyone else to touch it” and would prefer to handle any future version internally at FromSoftware.
- Busy Schedule: FromSoftware’s immense success with titles like Elden Ring has left them with little immediate capacity to manage or oversee a remake, even if they wish to revisit the title eventually.
Jason Schreier Bloomberg report details on Bluepoint’s closure
A February 2026 report by Jason Schreier detailed the systemic issues that led to the studio’s demise after its 2021 acquisition by Sony.
- Lack of Output: Bluepoint failed to release an original game during its five years under Sony.
- Strategic Misalignment: Bluepoint was pushed toward a “live-service” initiative that did not align with their established expertise in single-player remakes.
- Failed Pitches: After their primary project was canceled, the studio spent a year unsuccessfully pitching ideas, including the Bloodborne remake and a Ghost of Tsushima spin-off.

Sony shutting down Bluepoint Games in March 2026
In February 2026, Sony announced the closure of Bluepoint Games, affecting approximately 70 employees.
- The Reason: A “business review” concluded that the studio was no longer equipped to deliver its own games or find a successful collaboration.
- Strategic Shift: The closure coincided with Sony’s broader reallocation of resources away from struggling live-service experiments and toward other remake projects managed by different teams.
What happened to Bluepoint’s God of War live-service game
The catalyst for Bluepoint’s decline was the failure of an ambitious God of War spin-off.
- The Concept: A co-op live-service title starring Atreus fighting through the Greek underworld (Hades).
- Development Struggles: The team lacked experience in designing for long-term multiplayer engagement and live-service mechanics.
- Cancellation: Sony pulled the plug in January 2025, forcing Bluepoint to scramble for a new project, leading directly to the failed Bloodborne pitch.
Bluepoint Games “scrambled for ideas” after the God of War project was canceled
Between early 2025 and 2026, Bluepoint attempted to secure several new lifelines:
- Shadow of the Colossus: A proposal to update their 2018 remake for PS5, which Sony declined.
- Ghost of Tsushima Spin-off: A pitch to create a side story in the Tsushima universe, which failed to gain approval from Sony or Sucker Punch.
- Limbo State: The studio remained in a year-long state of uncertainty until Sony revealed a God of War trilogy remake being handled by another team, signaling Bluepoint’s end.
Who owns the Bloodborne IP and who can approve a remake
- Sony Interactive Entertainment: Owns the trademark, rights, and IP. They have the legal authority to authorize ports or remakes.
- FromSoftware: The creative architects. Sony chooses not to move forward on Bloodborne projects without their blessing to maintain a healthy partnership.
- Future Outlook: Any revival of the franchise effectively requires a dual greenlight from both Sony and Miyazaki.

Could FromSoftware still make a Bloodborne remake in the future?
The rejection of Bluepoint suggests that a Bloodborne revival is not impossible, but rather delayed.
- Internal Potential: If a remake occurs, it is now expected to be an internal FromSoftware project or a very closely supervised collaboration.
- Timing: With the 10th anniversary having passed in 2025 without news, fans are looking toward future milestones or the next console generation for a potential “definitive” edition.
In truth, fans “actually want” any solution that frees Bloodborne from its current technical shackles. The ideal might be a remaster released on both PS5 and PC, giving the best of both worlds (better performance and broader availability). Another much-discussed option is a “Bloodborne Complete Edition” on PS5 – essentially the original game + The Old Hunters DLC, remastered to 60fps, akin to what Sony did with Uncharted: Legacy of Thieves Collection or Spider-Man Remastered.
With Bluepoint gone and no official plans announced, fans have been vocal across social media, Reddit, etc., that even a minimal effort would be appreciated. There’s an element of desperation: as one article noted, players “don’t want to see one of last generation’s best games locked away exclusively on PS4” forever. They’d be happy with a patch, but they’d also line up for a full remake or PC release.
It’s a testament to Bloodborne’s enduring popularity that almost any form of re-release is highly anticipated. For now, though, what fans want and what they’re getting are far apart – the demands are loud, but the powers involved (Sony and FromSoftware) have yet to satisfy them.
Bloodborne PS5 60fps patch requests and why it’s still 30fps
One of the simplest and most frequent requests from fans is a 60fps patch for Bloodborne on PS5. The game, as it stands on PlayStation 5 via backward compatibility, still runs at the same 30 frames-per-second cap and 1080p resolution as it did on PS4, with inconsistent frame pacing to boot. Given the PS5’s capabilities, it’s almost perplexing that Bloodborne hasn’t been patched to enhance performance. Many other PS4-era titles got patches to unlock higher frame rates on PS5. So why is Bloodborne still stuck at 30fps?
There are a few likely reasons:
- No Development Resources Allocated: Applying a 60fps patch isn’t always trivial; it may require testing and possibly minor code adjustments to ensure the game logic isn’t tied to frame rate. FromSoftware might not have had the spare resources to dedicate to this, especially if they were focused on new projects. Sony’s own studios didn’t handle Bloodborne’s code, so without FromSoftware or a hired team doing the work, the patch hasn’t happened.
- Strategic Holdback: There’s speculation that Sony might be intentionally holding back a patch because they plan to do a more robust remaster/remake down the line. If a free patch satisfied everyone now, a future paid remaster might be less enticing. This is purely speculative, but some fans think Sony’s silence on Bloodborne improvements hints that something could be in the works (though none has materialized yet). When Sony unexpectedly issued a DMCA takedown on a fan-made 60fps mod in January 2025, it fueled theories that Sony had its own plans brewing.
- Technical Challenges: It’s also possible Bloodborne’s engine or code has quirks that make a simple frame rate boost problematic. We know the game had frame pacing issues that even the PS4 Pro’s boost mode couldn’t fix, implying it’s baked into how the engine outputs frames. A proper fix might require deeper changes than a quick toggle.

Modder Lance McDonald and the 60fps Patch
Despite the technical capabilities of modern hardware, Bloodborne remains locked at 30fps on both PS4 and PS5.
- The Unofficial Patch: In 2020, modder Lance McDonald released an unofficial 60fps patch for jailbroken PS4 consoles. The mod received widespread acclaim for demonstrating the game’s potential at higher frame rates.
- Sony’s Legal Action: After years of ignoring the mod, Sony issued a DMCA takedown in January 2025 to remove download links for the patch.
- Speculation: The timing of the takedown led to intense fan speculation that an official remaster was imminent; however, as of March 2026, no such update has been released.
- Current State: The 30fps lock remains a significant point of contention for the fanbase, with no accessible official solution provided for the average player.
Sony cease-and-desist on Bloodborne fan remake projects
Sony has been proactive in protecting the Bloodborne IP by shutting down several high-profile fan tributes and reimaginings.
- Bloodborne Top Down Arena: Developer Maxime Foulquier was served a cease-and-desist in March 2025 for a project that reimagined the game in a top-down style. Foulquier subsequently repurposed the assets into an original, non-branded gothic game.
- Bloodborne Kart: A viral parody racing project was forced to remove all Bloodborne branding and assets following Sony’s intervention. The project eventually launched under the title Nightmare Kart.
- Developer Frustration: Following the news of Bluepoint Games’ closure in 2026, Foulquier publicly questioned Sony’s strategy of shutting down both talented professional studios and small fan projects while failing to provide an official remake.
The Impact on the Bloodborne Community
The combination of Bluepoint’s closure and the suppression of fan projects has created a sense of exhaustion within the community.
The Waiting Game: The community remains in a state of limbo, hoping that Sony’s aggressive IP enforcement is a precursor to an eventual official project involving FromSoftware, despite the current lack of evidence.
Loss of “Coping Mechanisms”: For years, fans believed that Sony was protecting the IP specifically because a professional remake was in development at Bluepoint. The 2026 studio closure has largely dismantled this theory.
Legal Rights vs. Fan Goodwill: While Sony is within its legal rights to protect its trademarks, the “one-two punch” of canceling official remake hopes and squashing fan tributes has left many feeling both “empty-handed and muzzled.”

Frequently Asked Question (FAQs)
- Why did FromSoftware veto Bluepoint’s Bloodborne remake proposal?
According to Bloomberg’s report, FromSoftware simply did not want an external studio remaking Bloodborne. The prevailing theory, shared by ex-PlayStation exec Shuhei Yoshida, is that Bloodborne’s director Hidetaka Miyazaki is very passionate about the game and “doesn’t want anyone else to touch it” unless he can remake it himself. In short, FromSoftware had creative reservations, and Sony respected their wishes by nixing Bluepoint’s pitch. - Who owns the Bloodborne IP – Sony or FromSoftware?
Bloodborne is a Sony-owned intellectual property (Sony published it), but it was developed by FromSoftware. This means Sony has the rights to release remasters or ports, but in practice Sony won’t do it without FromSoftware’s cooperation or blessing. Former Worldwide Studios head Shuhei Yoshida noted that PlayStation “respects [Miyazaki’s] wish” regarding Bloodborne, despite Sony owning the franchise. - What projects had Bluepoint been working on before its shutdown?
After Bluepoint’s successful Demon’s Souls remake (2020), the studio co-developed God of War Ragnarok (assisting Santa Monica). They then started an original live-service God of War spin-off starring Atreus in the Greek underworld. That project was canceled in January 2025. Bluepoint then pitched a Bloodborne remake (rejected by FromSoftware), an updated Shadow of the Colossus (turned down by Sony), and even a Ghost of Tsushima spin-off (not greenlit). None of those ideas secured approval, leaving the studio with no project for over a year. - Why is Sony shutting down Bluepoint Games?
Sony decided to close Bluepoint in March 2026 because the studio had gone over a year without a greenlit project and Sony lost confidence in its direction. A Sony spokesperson said the decision came “after a business review”. Internally, management felt Bluepoint was no longer equipped to develop a new game on its own and attempts to partner it on other projects hadn’t worked out. In essence, after the canceled project and rejected pitches, Sony couldn’t justify keeping the studio open with no product on the horizon. - Was Bluepoint’s canceled project really a God of War live-service game?
Yes. Bloomberg’s report confirms Bluepoint was making a live-service style game set in the God of War universe, featuring Atreus in a co-op adventure through Hades. It was an ambitious departure for Bluepoint, and the studio struggled with it. Sony canceled this project in January 2025 after a few years of development, due to lack of progress and fit. When that news broke, Sony said they were working with Bluepoint on “next steps,” which led to the Bloodborne pitch and others. - What did Bluepoint pitch for a Ghost of Tsushima spin-off?
The exact details aren’t public, but Bluepoint reportedly approached Sucker Punch (the creators of Ghost of Tsushima) about developing a spin-off game set in that world. This was likely a smaller or different-perspective game using Tsushima’s setting or characters. However, the proposal was never approved – other PlayStation studios, like Sucker Punch, were hesitant to commit resources to another team’s spin-off idea. Thus, the Ghost of Tsushima concept was shelved along with Bluepoint’s other failed pitches. - Could FromSoftware make a Bloodborne remake or remaster themselves?
It’s possible in the future. Because FromSoftware vetoed an outside remake, many believe if Bloodborne gets updated, FromSoftware will handle it internally (or closely supervise it). Yoshida’s theory is that Miyazaki might want to do it himself eventually. So far, FromSoftware has been focused on new titles, but they haven’t ruled anything out publicly. In the short term, nothing is announced. In the long term, fans hold out hope that for a milestone anniversary or after current projects, FromSoftware might remaster Bloodborne for PS5/PC or even develop a sequel or remake on their own terms. - What do fans prefer – a remaster, a remake, or a PC port of Bloodborne?
Ideally, fans want all of the above! But if they had to choose, many simply want a remaster/patch that makes Bloodborne run at 60fps and higher resolution on modern hardware. That’s the quickest win. A full remake (with overhauled graphics like Demon’s Souls got) is also highly desired, but fans are cautious about who would develop it – it needs to be faithful. A PC port is another huge ask, since Bloodborne is the only Soulsborne game not on PC. In summary, fans just want Bloodborne accessible in an improved form: whether that’s a simple performance patch, a PC release, or a full remake, there’s a loud demand for any solution to bring the game out of its PS4-exclusivity and 30fps shackles. - Why is Bloodborne still stuck at 30fps on PS5 with no patch?
Neither Sony nor FromSoftware has released a PS5 enhancement for Bloodborne, which frustrates fans. It’s likely because no development team was allocated to create such a patch – FromSoft may be too busy, and Sony hasn’t assigned another studio to do it. Some speculate Sony might be holding out for a bigger remaster down the line (not wanting to give a free upgrade now). Technically, a patch is feasible – modder Lance McDonald even made a 60fps mod in 2020 – but Sony actually DMCA’d that fan patch in 2025. So currently Bloodborne runs at its original 30fps because an official update hasn’t been provided, possibly due to strategic reasons or lack of resources dedicated to it. - What is PixelHair and The View Keeper, and how do they relate to game development?
PixelHair is a collection of production-ready 3D hair grooming assets created by a developer named Yelzkizi. It’s basically a library of realistic hairstyles (and beards) that 3D artists or game developers can use on their characters, rather than modeling hair from scratch. PixelHair assets are optimized for Blender (a 3D software) and can be exported to engines like Unreal Engine – even working with MetaHuman characters in UE. This saves creators a ton of time, since making convincing hair is notoriously difficult. Yelzkizi has plans to incorporate Blender’s new Geometry Nodes hair system into PixelHair, which will further improve realism and flexibility (Geometry Nodes are a modern way to create hair/fur in Blender). The PixelHair system already includes features like a fitted hair cap and is highly customizable, so artists can tweak styles as needed. It works with Unreal Engine’s groom system, meaning you can take a hairstyle from Blender and use it on a real-time character in UE, which is great for game developers who want high-quality hair with minimal fuss. The View Keeper, on the other hand, is another tool by Yelzkizi – it’s a Blender add-on for camera management and batch rendering. This addon helps 3D artists manage multiple camera angles and render settings efficiently (essentially “keeping the view” organized). While not directly related to the Bloodborne story, tools like PixelHair and The View Keeper are examples of resources that game developers or 3D artists can use to streamline content creation. They serve as alternatives to building assets or systems from scratch, which can be especially useful for indie devs or smaller teams looking to achieve AAA-quality details (like realistic hair) without massive budgets.

Conclusion
The saga of Bluepoint Games and the elusive Bloodborne remake is a tale of both optimism and disappointment in the gaming world. On one hand, it highlighted just how passionate fans and developers are about Bloodborne, a modern classic that many consider a masterpiece worth preserving and upgrading. On the other hand, it’s a sobering case of a studio with immense talent being unable to find its next act in a rapidly shifting industry. Bluepoint’s closure underscores the challenges even well-regarded teams face when strategic directions (like Sony’s live-service push) don’t play to their strengths.
From the revelations in Jason Schreier’s Bloomberg report, we learned that Bluepoint tried everything in its power to stay afloat – from crafting an ambitious Atreus-centered God of War spin-off to pitching the long-desired Bloodborne remake, and even brainstorming spin-offs for other franchises. The studio’s final years were defined by a scramble for that one greenlight that never came. The fact that Bloodborne was “the one that got away” – approved by Sony in principle but shot down by FromSoftware – adds a twist of fate to the narrative. It was a project that could have saved Bluepoint and delighted fans, yet it fell apart due to the protective instincts of Bloodborne’s original creators.
For Bloodborne fans, the events can feel disheartening: no remake, no remaster, and even fan projects being shut down by Sony’s lawyers. Yet, there is still room for hope. Yoshida’s insights and FromSoftware’s deep care for the IP suggest that when Bloodborne does eventually return, it will be handled by those who truly love it – possibly Miyazaki and his team. It might take years, but a properly remade or remastered Bloodborne could very well emerge when the stars align. Until then, the community’s passion remains as intense as ever, keeping the dream alive through discussions, unofficial enhancements, and sheer will.
In the broader picture, this story also highlights the dynamic between platform holders and developers. Sony owns the world of Bloodborne, but they’re unwilling to move on it without FromSoftware’s blessing. That speaks to the respect great creators command, even in corporate decisions. It’s a complex dance of business, art, and fandom.
As we conclude, the key takeaways are: Bluepoint Games leaves behind an impressive legacy (remakes that set gold standards), even if their last years were tumultuous. Bloodborne remains an untapped treasure for Sony – one that fans won’t stop talking about until it’s polished anew. And when it comes to game development, sometimes the projects you don’t see (like Bluepoint’s canceled game and rejected pitches) can profoundly shape the fate of studios and the games we do end up playing.
The chapter on Bluepoint may have closed, but the book on Bloodborne is still open – its next chapter yet to be written by the only team deemed worthy of doing so. In the meantime, we’ll keep the lamp lit in Yharnam, patiently awaiting the day the Hunt resumes on modern consoles or PC. Until then, at least we know the full story behind what happened, thanks to some excellent reporting and a candid look behind the scenes of this gaming drama.
Sources and Citations
- Jason Schreier, “Sony Shuts Down Video-Game Studio Bluepoint.” Bloomberg, Feb. 19, 2026.
- Jason Schreier, “Sony’s Bluepoint Pitched ‘Bloodborne’ Remake Before Closure.” Bloomberg, Feb. 27, 2026. Related links: Jason Schreier’s LinkedIn post, IconEra forum excerpt thread.
- Ethan Gach, “Bloodborne Remake Reportedly Shot Down By FromSoftware As Bluepoint Games Scrambled For Ideas.” Kotaku, Feb. 27, 2026.
- Lewis Parker, “Fan Behind Bloodborne Remake Shares Cease And Desist He Got From Sony.” Kotaku, Feb. 20, 2026.
- Shaun Prescott, “Sony killed a fan-made Bloodborne tribute last year, as the game continues to languish on PS4: ‘Why are you making such absurd decisions, Sony?’” PC Gamer. Note: the live page is dated Feb. 25, 2026.
- Chris Kerr, “Report: Bluepoint shuttered after pitching Bloodborne remake and other PlayStation spinoffs.” GameDeveloper.com, Mar. 2, 2026.
- Reddit discussion summarizing Bloomberg: r/playstation — “Bluepoint pitched Bloodborne remake in early 2025. FromSoftware didn’t want it”. Related forum thread: IconEra — “Jason Schreier: Bluepoint pitched Bloodborne remake, Sony said yes, FromSoft said NO.”.
- Antonio G. Di Benedetto, “Sony just axed the 60fps Bloodborne mod with a DMCA takedown.” The Verge, Jan. 31, 2025.
- Superhive (formerly Blender Market) — Yelzkizi storefront on Superhive and a representative PixelHair for Blender & UE5 product page.
- Yelzkizi (ArtStation post) — best single match: “New entry to the PixelHair Blender Hair Asset Libary”. Also relevant: “The View Keeper – Camera Management Addon” and “PixelHair female dreads Hair Groom for Blender and Unreal Engine (Metahuman)”.
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