All-Kill: Comeback Release Date (March 17, 2026)

The All-Kill: Comeback chapter is scheduled for release on March 17, 2026, across PC (Steam/Epic), PlayStation 5, Xbox Series X|S, and Nintendo Switch.

  • Chapter Contents: As the 39th DLC, this chapter is unique because it focuses on an existing killer (The Trickster) rather than introducing a new one. The package includes the new survivor Kwon Tae-young, the Trickster’s Delusion map, and various gameplay enhancements.
  • Development Focus: This approach allows Behaviour Interactive to address player feedback and balance requests specifically regarding the Trickster’s mechanics and quality-of-life improvements.

All-Kill: Comeback PTB Download on Steam

PC players can access the new content early through the Public Test Build (PTB) on Steam. This beta branch allows for community testing and feedback before the official launch. To access the PTB, players must follow these steps:

  • Step 1: Open the Steam Library, right-click Dead by Daylight, and select “Properties.”
  • Step 2: Navigate to the “Betas” tab within the Properties window.
  • Step 3: Select “Public Test Build” from the drop-down menu (no password required).
  • Step 4: After Steam completes the download, launch the game; a PTB watermark will confirm the test build is active.

Public Test Build (PTB) Limitations and Details

While the PTB offers an early look at the new content, players should note the following:

  • Platform Exclusivity: The PTB is only available to Steam (PC) users; console players must wait for the official March 17 release.
  • Progress Isolation: Bloodpoints, unlocks, and progress earned on the PTB do not carry over to live accounts.
  • Technical State: As a test environment, the PTB may contain bugs or balance issues that will be addressed before the full launch.

Trickster’s Delusion Map Overview

The All-Kill: Comeback chapter introduces “Trickster’s Delusion,” the first true urban city environment in Dead by Daylight.

  • Visual Aesthetic: Set in a fictional downtown district of Seoul, South Korea, the map features neon-drenched night markets, graffiti-lined alleyways, and vibrant billboards.
  • Lore Integration: The map is manifested from the subconscious of Ji-Woon Hak (The Trickster), incorporating personal details from his backstory and Korean cultural touches.
  • Gameplay Design: The layout combines outdoor streets with indoor storefronts, offering tight corners and line-of-sight blockers. Unique props like market stalls and street food carts serve as loopable structures for chases.
Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

Sleepless District Realm Explained

Maps in Dead by Daylight are categorized into thematic realms.

  • Thematic Inspiration: The “Sleepless District” is the new realm housing the Trickster’s Delusion map. It is inspired by Seoul’s nightlife and characterized by a Sinister, eternal night setting.
  • Lore Context: This realm represents the Trickster’s “home turf” within the Entity’s domain. It marks a departure from traditional horror locales by utilizing a contemporary, urban sprawl setting.

Dead by Daylight First Urban Map Details

Trickster’s Delusion is the game’s first map to feature open city streets and skyscrapers.

  • Urban Elements: Players can navigate sidewalks, alleyways, and shop-lined streets featuring authentic Korean signage.
  • Gameplay Impact: The urban design shifts gameplay flow, offering shorter sightlines for ambushes but fewer open loops. The dynamic neon lighting and urban soundscape (like humming electricity) provide new sensory challenges for tracking opponents.

Trickster’s Delusion Two-Story Nightclub Location

A central landmark of the map is a playable two-story nightclub.

  • Interior Navigation: This multi-level interior features a dance floor, DJ booth, and bars. Verticality allows survivors to use stairs or balconies to break chases, while killers can utilize drop-downs to cut off escape routes.
  • Thematic Significance: The club reflects the Trickster’s lore as a fame-obsessed performer, featuring “Mightee One Entertainment” branding and pulsing lights that create high-intensity chase environments.

Trickster’s Delusion Easter Eggs and “Chuck”

The map is saturated with references to the All-Kill storyline and the Trickster’s psyche.

  • Lore Nods: Explorers can find posters of MiNA (a virtual idol), references to the Trickster’s hit songs, and album covers hidden in the environment.
  • The Mascot: A cartoonish mascot statue named “Chuck” is hidden within the map. Resembling a chubby bear or rodent, Chuck serves as a dark-humored nod to animatronic mascots, appearing as a bizarre totem within the urban nightmare.
Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

Trickster’s Delusion Easter Eggs and “Chuck”

The Trickster’s Delusion map serves as an interactive narrative, utilizing environmental details to convey the killer’s narcissistic and chaotic personality.

  • The “Chuck” Mascot: A mysterious, jovial mascot figure named Chuck appears in the map, serving as a source of creepy comic relief. Fans speculate he represents the Trickster’s childhood fears or a dark parody of family entertainment mascots.
  • Lore Details: The environment is littered with storytelling elements, including magazine stands where the Trickster is on every cover, blood-splattered concert flyers, and golden throwing knives embedded in walls.
  • Narrative Depth: Graffiti featuring Korean phrases and flickering neon signs provide additional layers of lore. These details are designed to reflect the Trickster’s obsession with fame and his erratic mental state.

Kwon Tae-young Survivor Perks Explained

The new survivor, Kwon Tae-young, introduces a playstyle that emphasizes team support, stealth, and tactical looping through his three unique perks: A Place For Us, Five Moves Ahead, and Flow State.

  • The Elusive Status Effect: Kwon’s perks introduce the “Elusive” status for survivors. While Elusive, a survivor’s grunts of pain are silenced, and their scratch marks, blood pools, and auras are suppressed. This functions as a survivor-side version of the killer’s “Undetectable” status, making them significantly harder to track.

A Place For Us Perk (Kwon Tae-young)

This perk focuses on stealth-assisted healing and protecting the Obsession.

  • Mutual Elusive on Healing: While a survivor is performing a heal action on another, both individuals gain the Elusive status. This hides their auras and scratch marks, preventing the killer from using tracking perks or sounds to locate the healing spot.
  • Protecting the Obsession: Once a heal on the Obsession is completed, that player gains the Elusive status for 20/25/30 seconds. This acts as a powerful anti-tunneling tool, allowing the Obsession to reposition without leaving tracks or making noise.
  • Obsession Bias: To ensure the player can utilize the perk’s secondary effect, the perk makes it less likely for the user to start the trial as the Obsession.

The following summary details the mechanics and strategic advantages of Kwon Tae-young’s second unique perk introduced in the All-Kill: Comeback chapter.

Five Moves Ahead Perk (Kwon Tae-young)

The Five Moves Ahead perk is designed for survivors who specialize in chases, providing high-level map awareness and mechanical advantages during loops. It reflects the theme of a strategist who plans their movements in advance.

  • Aura Reading of Pallets and Windows: While the survivor is within the Killer’s Terror Radius or actively being chased, the auras of the five closest pallets and windows are revealed in yellow. This constant stream of information allows for confident kiting and prevents survivors from accidentally running into “dead zones” without resources.
  • Faster Pallet Drops: The perk increases the speed of the pallet-dropping animation by 50%. This allows a survivor to slam a pallet down more swiftly, which can be the deciding factor in stunning a killer versus taking a hit during the drop animation. It is particularly effective against killers who attempt to time their swings to hit a survivor as they reach a pallet.
  • Cooldown Mechanism: To balance the faster pallet drop, the perk enters a cooldown of 30/25/20 seconds immediately after a pallet is dropped. During this cooldown, both the aura-reading effect and the drop-speed bonus are disabled.
  • Strategic Use: The cooldown only triggers upon a pallet drop, meaning a survivor can benefit from the aura-reading info indefinitely as long as they are in the Terror Radius without dropping a pallet. Once a pallet is used, the survivor must manage the chase for 20 seconds (at Tier III) before the perk reactivates.
Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

Five Moves Ahead Perk (Kwon Tae-young)

In practice, Five Moves Ahead ensures Kwon Tae-young is a self-sufficient survivor during chases by providing up to five immediate escape plans.

  • Mechanical Efficiency: The 50% faster pallet drop is effective for countering killers with high swing reach or mitigating latency issues. It allows for more decisive pallet use.
  • Synergy and Strategy: While it functions well as a standalone perk for players learning maps, it can be combined with perks like Windows of Opportunity to maintain pallet visibility outside of the Terror Radius. However, the speed boost from Five Moves Ahead will still be subject to its internal cooldown upon use.
  • Goal: The perk aims to prevent survivors from being cornered, encouraging them to stay five moves ahead of the killer’s movements.

Flow State Perk (Kwon Tae-young)

Flow State is a token-based perk designed to reward survivors for completing objectives and provides a significant advantage during the late game. It reflects the survivor’s ability to stay composed as the trial progresses.

  • Token Acquisition: Survivors earn one token every time a generator is completed, up to a maximum of five tokens. This corresponds to the five generators required to power the exit gates. The perk scales in power as the trial nears its conclusion.
  • Cumulative Buffs per Token: Each token provides a stackable speed bonus to specific actions (8/9/10% per token at Tier III). With a full stack of five tokens, the survivor gains a 50% speed increase for:
    • Blessing and cleansing Totems.
    • Healing actions (on others or self).
    • Unhooking other survivors.
  • Endgame Utility: The substantial time savings from these buffs can be critical for clutch wins. Faster unhooks reduce the reaction window for camping killers, while faster healing and totem cleansing allow for quicker team resets and the rapid removal of endgame Hex perks like No One Escapes Death (NOED).
  • Snowball Mitigation: By speeding up essential rescue and recovery actions as generators are completed, Flow State helps prevent the killer from gaining a late-game snowball advantage.

Flow State Perk Strategic Context

While Flow State does not offer direct assistance in stealth or chases, it excels in cooperative gameplay and late-game momentum.

  • Synergy: The perk pairs naturally with Boon perks, such as Circle of Healing, by speeding up both the blessing of totems and subsequent healing actions. It also stacks with perks like We’ll Make It to achieve exceptionally fast healing speeds once tokens are accumulated.
  • Requirements: Tokens are earned exclusively through generator completion. Consequently, the perk is ineffective if the team is unable to finish generators.
  • Playstyle: It functions as a “win-more” or “comeback” perk, rewarding efficient teams for sticking to objectives. While it provides no benefit in the early game, it ramps up in the mid-to-late game to help survivors seal a victory or reset the team during high-pressure endgame scenarios.

Kwon Tae-young Voice Actor Kevin Woo

Kwon Tae-young is voiced by Kevin Woo, a prominent K-pop singer and entertainer who previously served as a consultant for the 2021 All-Kill chapter.

  • Background and Expertise: Kevin Woo is a former member of the K-pop group U-KISS. Beyond providing voice lines, he reprised his role as a consultant on Korean culture and K-pop industry elements to ensure authentic representation within the chapter.
  • Character Portrayal: Players can expect a voice performance that conveys a calm, suave, and brilliant energy. As a native speaker, Kevin Woo’s performance includes authentic Korean phrases and vocalizations for various in-game states, such as being injured or triumphant.
  • Marketing and Representation: Kevin’s involvement serves as a cross-promotion between the K-pop industry and Dead by Daylight. His transition from a consultant to a primary voice actor reflects the game’s commitment to respectful and genuine representation of its international characters.
  • Personal Involvement: As an active gamer, Kevin Woo worked closely with the development team to build the world and personality of Kwon Tae-young, expressing personal excitement about voicing the latest survivor and expanding the All-Kill universe.

The following summary details the significant gameplay overhaul for The Trickster introduced in the All-Kill: Comeback chapter, specifically the new Style Rank system.

Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

Trickster Update Style Rank System Explained

The All-Kill: Comeback chapter provides a major mechanical rework for The Trickster to address long-standing performance issues. The centerpiece of this overhaul is the Style Rank system, a combo-based mechanic that rewards varied gameplay and momentum with escalating power buffs.

  • Earning Style Points: The Trickster earns points by performing distinct actions in quick succession. Qualifying actions include blade hits, basic attacks, hooking survivors, breaking pallets or walls, damaging generators, and snuffing boons. Chaining different actions builds a combo; repeating the same action consecutively (such as spamming only blades) generally does not yield extra points.
  • Ranking Up (E to S): The system tracks progress through a UI element ranging from Rank E (lowest) to Rank S (highest). Each rank features a combo timer; players must continue performing distinct actions within this window to maintain or advance their rank. If the timer lapses, the rank decays. Higher ranks (A and S) have shorter timers, requiring faster successive actions to maintain.
  • Benefits of Each Rank: Advancing through the ranks provides passive buffs to The Trickster’s efficiency:
    • Stat Boosts: Higher ranks increase blade throw speed and locker reload speed.
    • S-Rank Effects: Upon reaching the ultimate S-Rank, several powerful effects trigger: a 4.4-second Killer Instinct reveal for survivors within 44m, a map-wide notification to survivors, an increased 44m terror radius (with the lullaby deactivated), and a 50% reduction in Laceration decay.
    • Main Event Unlock: Reaching S-Rank is now the exclusive requirement to activate the “Main Event” ability.
  • Rank Resets: S-Rank is a temporary power peak lasting 66 seconds. It cannot be refreshed or extended; once the timer expires or a Main Event concludes, the Trickster resets to Rank E. Ranks A and below can be maintained indefinitely as long as the player sustains their combo.

Trickster Update Style Rank System Explained

The Style Rank system converts The Trickster’s gameplay into a dynamic flow, rewarding varied actions with increased lethality. By engaging in diverse activities—such as mixing blade throws with basic attacks and map pressure—players can “level up” to reach the S-Rank crescendo.

  • Skill Integration: Landing difficult shots, such as long-range knives or hits through narrow gaps, grants bonus Style Points to accelerate progression.
  • Counter-play: Survivors can interrupt a combo by breaking line of sight or forcing chase resets with pallets. A map-wide noise notification alerts survivors when the Trickster reaches S-Rank, signaling the need for defensive play.
  • Balance: To compensate for the increased power potential, The Trickster’s base movement speed has been reduced to 4.4 m/s.

Trickster Style Rank E Rank to S Rank Guide

Navigating the ranks requires maintaining momentum and alternating actions to ensure the combo timer does not lapse.

  • Start at E-Rank: Matches begin at base stats. Players should immediately chain different actions, such as a blade hit followed by an injury or a pallet break, to reach D-Rank.
  • D-Rank and C-Rank: As throw and reload speeds increase, players must continue performing distinct actions. This includes kicking generators or breaking walls between survivor engagements. Hitting four consecutive blades from over 4 meters, or a single blade from over 16 meters, provides bonus points.
  • B-Rank and A-Rank: Lethality is significantly higher at these tiers. Because the combo timer shortens at A-Rank, players should use quick actions, like breaking a door or performing a hook, to push into the final rank.
  • S-Rank (Peak Performance): Once achieved, a 66-second timer begins. The Trickster gains maximum throw/reload speeds and unlocks Main Event.
    • Benefits: Upon activation, all survivors within 44m are revealed by Killer Instinct. The terror radius expands to 44m and the lullaby is removed.
    • Main Event: This 8-second barrage of unlimited blades pauses the S-Rank timer.
  • Rank Resets: S-Rank cannot be extended. After the 66-second timer or the conclusion of Main Event, the Trickster reverts to E-Rank. However, hits landed during Main Event are converted into Style Points that allow the player to automatically jump back to a mid-tier rank (such as B or C) rather than starting from zero.
Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

Trickster Main Event Changes in All-Kill: Comeback

The Main Event has been redesigned to function as a high-impact reward for skilled play, tied directly to the new Style Rank system.

  • Activation Requirement: Main Event can no longer be triggered by filling a Laceration meter. It is now exclusively available once the Trickster reaches the highest Style Rank (S-Rank).
  • Duration and Throw Rate: The ability’s duration has increased from 6 to 8 seconds. During this window, the Trickster throws blades at 1.67× the normal rate. This fixed, high-speed barrage does not consume the Trickster’s blade inventory.
  • Manual Cancel Option: Players can now manually cancel Main Event using the secondary ability button. This allows the killer to end the flurry early if they lose line of sight, though doing so still triggers the S-Rank reset.
  • S-Rank Synergy: The S-Rank timer is paused while Main Event is active. Additionally, any blade hits landed during the ability grant bonus Style Points, which allow the Trickster to “rebound” to a middle Style Rank (like C or D) rather than resetting completely to zero after the power ends.
  • Post-Power Reset: Once Main Event concludes or is canceled, the Trickster’s power enters a 4-second cooldown, and the Style Rank resets to E.

Base Kit Adjustments

To balance the potential power of the new Style Rank and Main Event systems, several core statistics for the Trickster have been modified:

  • Movement and Stealth: Base movement speed has been reduced to 4.4 m/s (matching other ranged killers like The Huntress). The base Terror Radius has been lowered to 24m (down from 32m), providing more stealth until the S-Rank expansion to 44m triggers.
  • Inventory and Handling: The initial blade capacity has been reduced from 44 to 36. The time required to enter the throw state (0.3s) and exit the throw state (1.15s) has been slightly improved for better responsiveness.
  • Throw Cadence: The base throw interval is now 0.33s per blade. A new ramping mechanic has been added: after 8 consecutive throws, the rate increases by 50%, and after 16 consecutive throws, it increases by 100%, allowing for a faster barrage during sustained chases.

The following summary details the strategic impact of the updated Main Event and the introduction of new Aura Accessibility features in the Dead by Daylight update.

Trickster Main Event Changes in All-Kill: Comeback

The reworked Main Event is designed to feel like a “true ultimate” that is earned through skillful play. By tying it exclusively to S-Rank, the developers have made the power more impactful and less frequent, reducing frustration for both sides.

  • Strategic Execution: For the Killer, the increased 8-second duration and high throw rate allow for devastating flurries that can down multiple survivors. Because the S-Rank timer pauses during the ability, the player can focus entirely on the attack.
  • Survivor Counter-play: Survivors are alerted by a distinct audio cue and visual notification when Main Event begins. Effective counters include breaking line of sight, zigzagging, or forcing the Trickster to throw at difficult angles. Since the Trickster cannot perform basic attacks (M1) or pick up survivors during Main Event, pre-dropping pallets is a viable defensive strategy.
  • Post-Power Vulnerability: If a survivor successfully evades the Main Event, the Trickster reverts to Rank E, creating a window for survivors to capitalize on his reset momentum.

Dead by Daylight Aura Accessibility Feature

In addition to new content, the update introduces Patch 9.5.0, which includes long-requested Aura color customization to improve game accessibility and clarity.

  • Updated Default Colors: The game has adjusted the default hues for generators and hooked survivors to stand out more clearly against the environment.
  • Customizable Aura Types: Players can now access the “Beta” tab in the Settings menu to individually set colors for specific gameplay elements. The customizable categories include:
    • Survivors and Killers.
    • Hooked or Dying Survivors.
    • Normal Hook structures.
    • Generators, Pallets, and Windows.
  • Client-Side Customization: These changes are purely visual and only appear on the individual player’s screen. This allows players with color vision deficiencies to select high-contrast colors (such as bright pink or purple) that are easier for them to distinguish.
  • Gameplay Impact: While these settings do not provide a competitive advantage or reveal hidden information, they improve quality of life by helping players differentiate overlapping auras, such as a downed survivor located near a generator.
  • Inclusivity Goal: This feature is an extension of previous accessibility updates, such as scratch mark color selection, aimed at making the game more inclusive for all players regardless of color perception.
Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

Dead by Daylight Aura Accessibility Feature (Aura Color Settings)

The All-Kill: Comeback update enhances game accessibility by allowing players to personalize the visual outlines of key objects and characters. This feature is particularly beneficial for players with color vision deficiencies or those using high-saturation monitors.

  • Customization and Testing: Currently available in the “Beta” tab of the settings menu, the feature allows players to select high-contrast colors—such as cyan for survivors or orange for generators—to improve visibility across different map lightings.
  • User Experience: By allowing players to tailor these “glows” to their specific needs, the game becomes more user-friendly. Early testing on the PTB indicates that the feature successfully allows players to distinguish essential gameplay elements through walls more effectively.

Dead by Daylight Perk Description Overhaul (Simplified Perk Text)

To improve clarity and reduce complexity, the developers have conducted a massive textual overhaul of every Survivor and Killer perk in the game. While the gameplay effects remain identical, the descriptions have been rewritten to be more concise and standardized.

  • Simplified Language: The update removes redundant clauses and archaic wording. Vague terms like “tremendously increases” are replaced with exact percentages, and phrases like “for a duration of 5 seconds” are trimmed to “for 5 seconds.”
  • Consistency and Glossary: Terminology has been standardized across all perks to ensure that the same effects always use the same words. Additionally, the UI now features glossary tooltips for status effects; players can hover over or expand terms like “Exposed,” “Haste,” or “Oblivious” to see a reminder of what they mean.
  • Significant Reduction: On average, perk descriptions are now 50% shorter. This reduction minimizes the need for scrolling and allows players to quickly grasp a perk’s function during the pre-game lobby or in the menu.
  • Interactive UI Elements: For perks requiring a specific input, the descriptions now explicitly list the relevant keybinding. For example, a perk like Dead Hard will now specify “press the Active Ability button (E)” within the text to assist new players.
  • Scope: While specific perks like Brutal Strength, Overcharge, and Blast Mine received targeted text updates, the revision applies to the entire library of perks. Players will notice a visual difference in the menus, even though the mechanical functions remain the same.

Dead by Daylight Perk Description Overhaul (Simplified Perk Text)

The comprehensive overhaul of perk descriptions aims to reduce the learning curve for new players and improve readability for veterans.

  • Expanding Tooltips: The UI now features an interactive element where players can hover over or click on status effects (e.g., “Endurance”) within a description. A pop-up provides a short-form explanation of that specific mechanic, such as: “Endurance: you won’t go down if hit, but gain Deep Wound.”
  • Standardization: By using consistent language—such as ensuring “Basic Attack” always refers to an “M1” action—the developers have made interactions easier to remember and the game’s presentation cleaner.
  • Future Maintenance: This “reset” of perk language allows the developers to maintain clarity in all future balance changes and additions. The result is a leaner, more efficient menu system that provides essential information at a glance.
Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

All-Kill: Comeback Webtoon Where to Read

To complement the in-game update, Behaviour Interactive has released a digital comic titled Dead by Daylight | The Comeback. This series expands the All-Kill lore by exploring the K-pop industry and the narrative connection between Kwon Tae-young and The Trickster.

  • Platform and Access: The webtoon is hosted for free on the LINE Webtoon platform (webtoons.com) within the Canvas section. It can be accessed via a web browser or the Webtoon mobile app.
  • Content and Story: The comic delves into Kwon Tae-young’s journey, specifically his task to create the virtual idol MiNA and the influence of The Trickster. The series may also feature cameos from other characters, such as Yun-Jin Lee.
  • Release Schedule: As of late February 2026, the first episode (consisting of Part 1 and Part 2) is available. New episodes are expected to be released periodically, potentially on a weekly or bi-weekly basis, surrounding the chapter’s launch.
  • Reading Format: The series follows the traditional webtoon vertical-scrolling format and features an art style influenced by manga and manhwa. Readers can “subscribe” to the series on the app to receive notifications for new installments.

All-Kill: Comeback Webtoon Where to Read

The Dead by Daylight | The Comeback webtoon serves as a canonical expansion of the game’s lore, offering a visual narrative that enriches the player’s understanding of the characters without spoiling gameplay.

  • Release and Updates: New episodes are scheduled to be released around the chapter launch and beyond, providing further insight into The Trickster’s psyche and Kwon’s descent into the Fog.
  • Kwon Tae-young’s Perspective: The story focuses on Kwon’s background in the K-pop industry, specifically his work on an AI idol project inspired by The Trickster. It explores how his life was upended and the events leading to his arrival in the Entity’s realm.
  • Creative Involvement: Voice actor Kevin Woo contributed to the development of Kwon’s story, and his influence is reflected in the character’s portrayal within the comic.
  • Multimedia Storytelling: This project represents an expansion of Behaviour Interactive’s storytelling methods, similar to past Archive Tomes or the Ghostface Chronicles, but utilizing a visual comic medium to bridge the gap between K-pop fandom and horror audiences.
  • How to Access: Fans can find the series on the WEBTOON website or mobile app by searching for Dead by Daylight | The Comeback.
Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

Frequently Asked Question (FAQs)

  1. When is the All-Kill: Comeback chapter release date in Dead by Daylight?
    The All-Kill: Comeback chapter is officially releasing on March 17, 2026. On that date, the DLC will go live for all players on PC and consoles, bringing the new map, survivor, and Trickster changes into the game.+1
  2. How can I play the All-Kill: Comeback content early on the PTB (Public Test Build)?
    The All-Kill: Comeback chapter is available for early testing on the Steam PTB as of Feb 24, 2026. To access it, you need Dead by Daylight on Steam. Right-click the game in your Steam library, go to Properties > Betas, and select the Public Test Build from the dropdown (no code needed). The game will update to the PTB version where you can try the new map, survivor Kwon Tae-young, and Trickster rework. Remember, PTB progress is separate and only PC players (Steam) can join.+2
  3. Does All-Kill: Comeback include a new Killer?
    No, unlike most chapters, All-Kill: Comeback does not add a new killer. Instead, it focuses on The Trickster, an existing killer from Chapter 19 (All-Kill 2021), giving him a substantial gameplay update and a new map. The chapter’s new character is a Survivor, Kwon Tae-young, but no new killer is introduced this time.+2
  4. What is the Trickster’s Delusion map and why is it significant?
    Trickster’s Delusion is a brand-new map set in a neon-lit downtown Seoul environment. It’s significant for being Dead by Daylight’s first urban map, bringing a city street locale into the game. The map features Korean storefronts, a marketplace, and a two-story nightclub, all drenched in colorful lights. It’s part of the Sleepless District realm, which reflects The Trickster’s subconscious mind, so you’ll find plenty of Easter eggs related to his K-pop star persona and twisted psyche on the map.
  5. Who is Kwon Tae-young in Dead by Daylight’s All-Kill: Comeback chapter?
    Kwon Tae-young is the new Survivor introduced in All-Kill: Comeback. In lore, he’s a brilliant yet aloof tech designer hired to create a virtual K-pop idol named MiNA, modeled after The Trickster. He gets caught up in the sinister side of the K-pop industry (thanks to The Trickster’s influence) and ends up in the Entity’s realm. In-game, Kwon comes with 3 unique perks (A Place For Us, Five Moves Ahead, Flow State) and is voiced by real-life K-pop artist Kevin Woo.+1
  6. What are Kwon Tae-young’s unique perks and what do they do?
    Kwon has three perks:
    • A Place For Us: Grants both Kwon and the survivor he’s healing the Elusive status (hiding scratch marks, auras, and grunts) during healing. After he finishes healing the Obsession, that survivor stays Elusive for up to 30 seconds. This perk helps avoid killer detection and discourages tunneling the Obsession.
    • Five Moves Ahead: While in the killer’s Terror Radius or chase, Kwon can see the auras of the 5 nearest pallets and windows, and he drops pallets 50% faster. Once he drops a pallet, the perk has a cooldown (20s at tier 3). It’s a chase-focused perk to help loop efficiently.
    • Flow State: Kwon gains a token each time a generator is completed (up to 5). For each token, he heals, cleanses/blesses totems, and unhooks others ~10% faster. At max tokens, those actions can be 50% quicker. It’s a late-game perk that speeds up team support actions as gens get done
  7. Which K-pop star voices Kwon Tae-young, and what was their involvement?
    Kevin Woo provides the voice for Kwon Tae-young in Dead by Daylight. Kevin is a K-pop singer (formerly of U-KISS) and he also worked as a consultant on the All-Kill chapters (both the original and Comeback) to ensure authentic Korean and K-pop elements. He contributed to building the story and character of Kwon, and his voice acting brings Kwon’s personality to life with genuine bilingual flair.
  8. What changes were made to The Trickster in the All-Kill: Comeback update?
    The Trickster received a significant gameplay overhaul. Key changes include:
    • The new Style Rank system: Trickster earns Style Points for doing distinct actions (blade hits, injuring survivors, breaking objects, etc.) in quick succession, which increases his Style Rank from E up to S. Each rank boosts his throw and reload speed, and at S-Rank he gains special bonuses (44m Killer Instinct reveal, slower laceration decay).
    • Main Event rework: Now, Trickster can only activate Main Event once he reaches S-Rank (max style). Main Event lasts 8 seconds (was 6) and throws blades 1.67x faster. It ends his S-Rank and resets him to E after use. Essentially, Main Event is now an earned ultimate ability rather than a periodic one.
    • Base stat tweaks: Trickster’s movement speed was reduced to 4.4 m/s (from 4.6), his terror radius lowered to 24m (was 32), blade carry count dropped to 36 (was 44), and some timings for throw state were adjusted slightly. Also, hitting 8 or 16 consecutive blades now increases throw rate (50% and 100% respectively) as a new mechanic.
  9. What is the Aura Accessibility feature, and how do I change aura colors?
    The Aura Accessibility feature allows players to customize the colors of certain auras in the game for better visibility. You can change aura colors for Survivors, Killers, hooked/dying survivors, hooks, generators, pallets, and windows. To do this, go to Settings > Beta tab in-game and you’ll find options to adjust aura colors for these elements. For example, you could change generator auras from red to blue, or survivor auras from yellow to purple – whatever is easiest for you to see. This is especially helpful for colorblind players or anyone who wants better contrast. Changing aura colors does not affect gameplay mechanics; it’s a client-side visual change to improve your personal experience.
  10. How have perk descriptions been updated in this patch?
    All perk descriptions in Dead by Daylight have been rewritten for simplicity and clarity in the All-Kill: Comeback update. The text for every Survivor and Killer perk is now shorter (about 50% reduction in length) and uses consistent terminology. The goal was to remove confusing or redundant wording, making it easier to understand what perks do at a glance. No gameplay functionality was changed for most perks – just the wording. Additionally, the UI now supports expanding tooltips for status effects and shows relevant key-bindings in perk descriptions. For example, if a perk grants “Endurance,” you can hover over that word to see what it means, or if a perk requires pressing the Active Ability button, the description will show the button. This overhaul makes learning and referencing perks much more user-friendly, especially for new players.
Yelzkizi dead by daylight’s all-kill: comeback adds game’s first urban map — trickster’s delusion, kwon tae-young perks, and release date
Dead by daylight's all-kill: comeback adds game's first urban map — trickster’s delusion, kwon tae-young perks, and release date

Conclusion

The All-Kill: Comeback chapter represents a significant update that combines community-requested features with innovative gameplay mechanics. By overhauling The Trickster’s playstyle with the Style Rank system and introducing the game’s first urban map, Trickster’s Delusion, the update demonstrates a focus on both fan service and creative growth.

  • Environmental and Character Additions: Players can explore a K-pop-themed neon nightmare featuring urban back alleys and a nightclub. The addition of Kwon Tae-young, voiced by K-pop idol Kevin Woo, expands the survivor roster with perks focused on support and chasing. This narrative is further supported by the official webtoon, The Comeback.
  • Systemic Refinements: The update prioritizes accessibility and clarity through the introduction of Aura color customization and a comprehensive perk description overhaul. These quality-of-life changes allow players to personalize their visual experience and digest perk information more efficiently.
  • Community Impact: By addressing long-standing requests—including Trickster buffs, a city-based map, and UI improvements—this chapter serves as a comprehensive refresh of the K-pop horror theme.

As the March 17, 2026 release date approaches, the All-Kill: Comeback chapter promises a strategic and stylish remix of the Dead by Daylight experience for both veterans and newcomers.

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