Yelzkizi Jazzy Stealth-Action Game Thick as Thieves Hits PC on May 20: Release Date, Gameplay, and What to Expect

Thick as Thieves is a first person stealth action heist game developed by OtherSide Entertainment and published by Megabit Publishing, with a confirmed PC launch on 20 May 2026.  The game’s latest official messaging positions it as a solo experience or a two player online co op “partner in crime” heist game built around short session missions, dynamic stealth, and a replayable campaign of contracts in a fictional 1910s Scottish city. 

Recent coverage has described the tone as “jazzy,” a useful shorthand for the game’s early 20th century urban vibe gas lamps and neon, early industrial technology, and grounded magic designed to make stealth feel tactile through lighting, noise, alarms, locks, and environmental systems rather than relying on pure power fantasies. 

Yelzkizi jazzy stealth-action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect
Yelzkizi jazzy stealth action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect

Thick as Thieves PC release date May 20

The PC release date is set for 20 May 2026 (often written as May 20, 2026 in US formatting), as shown on the game’s PC storefront listing and reiterated in official community announcements.  Current PC storefront information also indicates Windows support, with minimum and recommended specifications listed for Windows 10/11 on the PC store pages. 

Thick as Thieves Steam release date and wishlist

On Steam, the store page lists a planned release date of 20 May 2026 and explicitly prompts wishlisting so that interested players receive availability notifications.  The official Steam community announcement likewise states that the game is “launching 20th May 2026,” tying the date to the newer marketing push that accompanied the latest showcase trailer. 

Thick as Thieves Epic Games Store release date

A PC release on 20 May 2026 has been reported as coming via both Steam and Epic Games Store in date announcement coverage that cites the publisher/developer announcement.  However, as of mid April 2026, the Epic Games Store product page itself still displays “Coming Soon” rather than a specific day and date release.  Earlier official Epic editorial coverage also framed the game for a 2026 release window on the Epic Games Store (without day date specificity). 

Thick as Thieves gameplay trailer from Triple i Initiative

The latest gameplay trailer (and the public reveal of the 20 May 2026 PC date) arrived as part of the Triple i Initiative showcase cycle referenced in official Steam community posts and mainstream launch date reporting.  In the most concrete terms available from reporting and official text, the trailer is positioned as a “gameplay trailer” that highlights heists, guarded spaces, and the game’s emphasis on stealth driven problem-solving rather than open combat. 

Yelzkizi jazzy stealth-action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect
Yelzkizi jazzy stealth action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect

Is Thick as Thieves single player or co op

The current, most recent official positioning: Thick as Thieves supports single player and two-player online co op, and the development team has publicly stated a shift in focus away from the originally intended PvPvE concept.  Specifically, an April 2026 Steam community update says the game is “now focused on two player co op and single player,” describing this as the result of finding solo/co op play more fun as development progressed, and as a way to “double down” on dynamic stealth gameplay. 

This is a meaningful change from earlier public materials around the game’s 2024 reveal, which described Thick as Thieves as a PvPvE multiplayer stealth action experience (including official press release language from the reveal period).  The newest store page copy on PC storefronts, by contrast, consistently describes solo play or co op. 

Thick as Thieves two playable thieves and character abilities

Current storefront descriptions say players can “play as one of two skilled thieves,” each with unique talents and abilities.  Beyond that high level promise, public editorial coverage and previews have pointed to “character archetypes” and signature abilities designed to support different stealth approaches and improvisational problem solving. 

Notably, an Epic editorial preview describing a hands off demonstration (June 2025) referred to multiple named thief examples and signature abilities such as a zipline like mobility tool for “Nisha the Spider” and disguise play for “Cotter the Chameleon” as illustrations of how thief kits can shape play.  This does not contradict the “two playable thieves” claim on current store pages; rather, it indicates that work in progress builds and public demos have showcased a broader set of character concepts while the announced launch roster on storefronts is currently framed as two playable thieves. 

Thick as Thieves setting Kilcairn 1910s Scottish city

Current storefront copy across major PC listings describes Thick as Thieves as set in “Kilcairn,” a fictional Scottish city in an alternate history 1910s setting, where the player (as a member of a Thieves’ Guild) undertakes daring heists for valuables and arcane secrets.  The same copy frames the setting as street and rooftop stealth through guarded landmarks and important locations, consistent with the campaign language used on store pages. 

Earlier reveal era materials used a different city name (“Ordene”) when describing the broader fantasy industrial metropolis (including PlayStation Blog and publisher news posts from the 2024 reveal window).  By April 2026, the public facing store text on both PC and PlayStation storefront listings uses “Kilcairn,” indicating a naming change in outward facing marketing over time.

Yelzkizi jazzy stealth-action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect
Yelzkizi jazzy stealth action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect

 

Thick as Thieves magic and early technology world

The game’s worldbuilding pitch hinges on a collision between “magic and early technology,” presented as a 1910s era city where arcane elements exist alongside emerging industrial systems.  Epic editorial coverage of a 2025 build emphasised this grounded blend by pointing to period appropriate communication tech (for example, an “electrogram booth” rather than a telephone) and a world in which small scale magic exists in objects or devices rather than overt spell slinging. 

The reveal era press release also leaned into a “dawn of the 20th century” alternate history metropolis where gas lamps, neon, and magic coexist, reflecting the same core aesthetic concept that later PC coverage paraphrased as jazz age adjacent urban design choices. 

Thick as Thieves stealth mechanics and staying hidden

Across its current store page descriptions, Thick as Thieves positions stealth not combat as the core competency: players are expected to stay hidden, use observation and improvisation, and solve “security layout” problems creatively while pursuing valuables.  Publisher and editorial materials tied to previews also highlight sensory awareness listening for pursuit, tracking environmental cues, and controlling noise consistent with stealth design traditions. 

The stealth loop described in official copy is built around classic infiltration verbs (locks, alarms, guards) and a toolkit that supports distraction and subterfuge.  Even in earlier reveal messaging, the “tool kit” concept was framed as choosing how to approach each heist slow and quiet versus fast and loud with the environment designed to react to those choices. 

Thick as Thieves short session missions and replayability

Storefront copy highlights “short session missions” (and “short play sessions”) as a deliberate format choice, with the claim that missions are designed to feel different from run to run.  Epic editorial coverage at reveal time described individual excursions as roughly 20–30 minutes, followed by a meta layer where loadouts and skills can be adjusted before the next run. 

Replayability is framed as systemic rather than purely content count driven: difficulty adjustments change security layouts and guard configurations, and preview coverage has described mission/match variation systems that can move loot locations and alter routing decisions, pushing players into different approaches across multiple runs.  Announcement coverage attributed to an official synopsis has also described launch content as including “dynamic and highly replayable” maps and a contract based structure, reinforcing the notion that repetition is intended to produce meaningful variety rather than identical replays. 

Yelzkizi jazzy stealth-action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect
Yelzkizi jazzy stealth action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect

Thick as Thieves difficulty levels Novice to Master Thief

Difficulty is explicitly described as scaling from “Novice” up to “Master Thief,” with higher difficulties reshaping security layouts and guard configurations.  In other words, difficulty is not positioned purely as enemy stat tuning; it is presented as a driver of scenario variation that changes the stealth “puzzle” itself and supports “dozens of distinct” experiences. 

Thick as Thieves gadgets Slithersap Smoke Bomb Pickpocket Fairy

The game’s toolkit is described in unusually specific terms on PC storefront pages, which name check gadgets and what they do:

Slithersap is described as a way to short circuit security lights, Smoke Bombs are positioned as line of sight breakers for escapes or repositioning, and the Pickpocket Fairy is described as a utility tool for triggering switches from a distance.  These named gadgets reinforce the “grounded magic” pitch from previews: supernatural elements exist as tools and creatures embedded into stealth play rather than as overt spellcasting. 

Thick as Thieves campaign contracts upgrades and landmarks

Storefront copy describes a “multi hour, replayable campaign” structured around contracts that take place across “important and well guarded landmarks” in the city, tied to rooftop and street level navigation.  In reporting around the May 2026 date reveal, the contract loop is also described as feeding into gear progression taking on contracts, upgrading gear, and completing repeatable missions that shift with each playthrough. 

Progression and upgrades have been described with more specificity in preview coverage: a June 2025 Epic editorial preview explained that extracted loot can be sold for money used for character upgrades, while upgrades are gated by character tier, and tier increases require reputation growth.  That same preview framing also suggests flexible play priorities pursuing “big prize” objectives for larger rewards versus focusing on more common loot depending on tier goals an approach that dovetails with the game’s stated emphasis on variability and player choice. 

As for what to expect in terms of launch content volume, multiple announcement writeups referencing official synopsis language have described a tightly curated launch package including two thieves, two dynamic maps, 16 contracts, and six unique pieces of gear. 

Yelzkizi jazzy stealth-action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect
Yelzkizi jazzy stealth action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect

Thick as Thieves Warren Spector and Paul Neurath involvement

Thick as Thieves is explicitly marketed around the involvement of immersive sim veterans Warren Spector and Paul Neurath, with store pages crediting them alongside their prior work on Deus Ex and Thief: Deadly Shadows (Spector) and Thief: The Dark Project and Thief II: The Metal Age (Neurath).  Epic’s own editorial coverage also describes OtherSide Entertainment as founded by Spector and Neurath, framing the project as an attempt to push immersive simulation ideas into new structures and pacing, including what the team has called “stealth action.” 

Across official and near official materials, their involvement is used to signal a design agenda: player agency, creative problem solving, and emergent outcomes driven by interconnected systems (guards, alarms, NPC habits, loot placement, and environmental hazards).  This aligns with how previews and interviews describe the game’s stealth pacing assessing risk, planning routes, selecting tools, and improvising responses when systems react rather than treating stealth as a simple “line of sight puzzle.” 

Thick as Thieves PS5 and Xbox Series release date status

The PC date is firm (20 May 2026), but current reporting indicates there is no announced release date yet for the PlayStation 5 and Xbox Series versions.  The UK PlayStation Store listing currently states “Release date to be determined” while confirming a PS5 version and describing support for one player and up to two online players (with online play optional). 

The Xbox store listing indicates an Xbox presence but does not publicly show a specific release date in the accessible page text, and it lists online multiplayer capabilities (2–4) that may reflect earlier plans rather than the newest “two-player co op and single player” focus stated in the April 2026 developer update.  Historically, reveal era messaging expected 2026 releases across PC, PS5, and Xbox Series X|S as a general window, including an official PlayStation Blog post that framed the game as coming to PS5 in 2026. 

Yelzkizi jazzy stealth-action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect
Yelzkizi jazzy stealth action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect

Frequently Asked Questions (FAQs)

  1. Does Thick as Thieves have a confirmed PC release date?
    Yes. PC release is set for 20 May 2026 on the Steam store page and in official community announcements. 
  2. Is Thick as Thieves coming to Steam?
    Yes. The Steam store page is live with the planned 20 May 2026 release date and wishlisting. 
  3. Is Thick as Thieves coming to the Epic Games Store?
    Yes, the Epic Games Store listing exists and supports wishlisting, but it currently shows “Coming Soon” rather than a specific day date release. 
  4. Is Thick as Thieves single player or co op?
    Current official messaging describes the game as playable solo or in online co op and states it is now focused on single player and two player co op. 
  5. Was Thick as Thieves originally PvPvE?
    Yes. Reveal era official materials described it as a PvPvE stealth action multiplayer game, but the April 2026 update says the design focus shifted to single player and co op. 
  6. Where is Thick as Thieves set?
    Current storefront descriptions place it in Kilcairn, an alternate history 1910s Scottish city. 
  7. How does the game blend magic and technology?
    Storefronts describe a world where magic collides with early technology, and previews describe grounded magic existing in devices/tools alongside period tech like electrogram booths. 
  8. Are missions designed for short play sessions?
    Yes. Store pages emphasise short session missions, and reveal era Epic editorial coverage described 20–30 minute excursions followed by a meta layer for loadout/skill progression. 
  9. Are there difficulty settings?
    Yes. Storefront descriptions explicitly reference difficulty scaling from Novice to Master Thief, with higher difficulties shifting security layouts and guard configurations. 
  10. Do PS5 and Xbox Series versions have release dates?
    No firm dates are currently listed for console versions in recent reporting. The PlayStation Store listing states the release date is to be determined, and major launch date reporting calls console timing TBA. 
Yelzkizi jazzy stealth-action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect
Yelzkizi jazzy stealth action game thick as thieves hits pc on may 20: release date, gameplay, and what to expect

conclusion

Thick as Thieves targets a 20 May 2026 PC release and is currently framed as a stealth action heist game built for solo play or two player co op, with short session missions designed for replayability through shifting security and systemic variation.  Its selling points centre on a jazzy, early 20th century alternate history city (now marketed as Kilcairn) where magic and early technology collide, and where success depends on observation, planning, and creative use of tools like Slithersap, Smoke Bombs, and the Pickpocket Fairy.  Console versions remain announced but undated, making the PC launch the clearest milestone for prospective players tracking the game’s progress into release. 

sources and citation

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