Yelzkizi Blender Developers Meeting Notes 27 April 2026: Key Updates, New Features, Module Meetings, and Weekly Reports

Blender Developers Meeting Notes 27 April 2026 summary

Blender developers meeting notes: 27 april 2026 - blendernationThese meeting notes summarize the key developments and discussions from the Blender developers meeting held on 27 April 2026. Announcements included the release of the Blender Lab Activity Report for Q1 2026. The notes link to recent module meetings (Animation & Rigging, UI, Compositor, Platforms & Builds) and list the latest new features and code changes merged during the week.

Major highlights include an animation operator to select keyframes by type, improved asset browser online download and preference UI enhancements, enhancements to Cycles (texture cache eviction and widened ray differentials), Eevee overscan support, a new Geometry Nodes sound-frequency node, and various UI fixes (panel icons, spreadsheet overflow). A list of weekly reports and contributors is also included. These updates reflect active development across Blender’s core and modules, ensuring users and developers stay informed of recent progress.

Blender weekly development update April 27 2026 highlights

  • Animation: A new operator was added to select keyframes by type (e.g. location, rotation, scale).
  • Asset Browser: Online asset handling was improved. Users can now download an asset even if it is already active, and the Preferences UI shows clear errors if the remote library URL is unset.
  • Cycles: Brecht Van Lommel implemented widened ray differentials based on material roughness and texture cache eviction for both final renders and viewport previews (with cache usage statistics).
  • EEVEE: Always-on overscan support was enabled, and the deferred thickness/shadow tilemap shaders were ported to Blender’s new shader language (BSL) for improved consistency.
  • Geometry Nodes: A new Sample Sound Frequencies node was introduced, allowing node graphs to use audio frequency data to drive procedural geometry or animation.
  • Nodes & Python API: The node editor API now exposes panel state and allows UI panels to be opened/closed via Python scripts. Alt+click selection was also added: holding Alt applies actions to all selected nodes at once.
  • UI: Icons were added to the toolbar’s panel category tabs (Harley Acheson), and the spreadsheet editor’s overflow indicator was fixed to account for the fixed left column.
  • Compositor: The image viewer’s transform gizmo now follows any display offset, and internal support for 4-bit integer (int4) types was added.
  • USD Importer: The USD file importer was optimized to use single-value attributes when possible, reducing memory usage for simple USD data.

These highlights cover the most visible additions; full commit details are available on Blender’s development site.

Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports
Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports

Blender announcements April 2026 Blender Lab Activity Report Q1 2026

In April 2026, the Blender Foundation published the Blender Lab Activity Report for Q1 2026. This quarterly report (posted April 24, 2026) outlines the research and development projects undertaken by the Blender Lab group during the first quarter. It highlights work on experimental and community-driven initiatives (such as the Clay Pencil project) and other Blender research activities. The report provides insights into future technology development and Blender Lab progress, and it was announced to the community via the official Blender website.

Blender module meetings April 2026 (Animation, UI, Compositor, Platforms & Builds)

Several module meetings took place in April 2026. The following sessions were held on Blender’s development forum: Animation & Rigging (21 April), User Interface (22 April), Platforms & Builds (23 April), and Compositor (23 April). For example, the Animation & Rigging meeting discussed ongoing rigging and animation system improvements, the UI meeting covered recent interface tweaks, the Platforms & Builds meeting focused on build system updates and platform-specific fixes, and the Compositor meeting reviewed new and planned compositor features. Detailed notes from each meeting are available on the Blender developer forum, keeping the community informed of design decisions and progress in each module.

Blender new features and changes this week (April 2026)

During the week of April 20–26, 2026, numerous new features and fixes were merged into Blender’s codebase. Notable additions include enhancements in animation, asset management, rendering, and geometry nodes (details below). For example, a new operator to select keyframes by type was added to the Animation module, and the Asset Browser saw multiple online asset workflow improvements. Renderer updates include improved ray differentials and texture cache eviction in Cycles, as well as enabled overscan and shader updates in Eevee.

Geometry Nodes gained a new audio-related node (Sample Sound Frequencies), and the Node Editor API and UI received scripting and usability fixes. Compositor tweaks (viewer gizmo, int4 support) and a USD import optimization (single-value attributes) were also merged. This summary highlights key changes; the full list of commits and bug fixes is accessible on the Blender development portal.

Blender animation update: select keyframes by type operator

An operator was added to the Animation module to select keyframes by type. Developed by Christoph Lendenfeld, this new tool allows animators to filter keyframes based on their transform type (such as location, rotation, scale, or other categories). For example, users can now select all rotation keyframes across multiple F-Curves with one action. This enhancement streamlines animation editing workflows by making it easier to work with specific kinds of keyframes in complex animations.

Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports
Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports

Blender asset browser updates: online asset download and preferences changes

In the Asset Browser, several changes improved the handling of online assets. A new operator lets users download an asset even if it is already active in the scene, preventing confusion when re-fetching assets. The Preferences UI now gives clear error messages if the remote library URL is not set, helping users troubleshoot setup issues. The asset interface was also tidied: the source-path button is hidden for online assets and downloaded assets are packed by default.

Additional updates focus on the online assets workflow. The asset browser now shows the import method and download size in tooltips for online libraries. Linking from online libraries has been disallowed, and the “Open Blend File” button is disabled for online assets. Finally, the UI no longer displays a red “Downloading asset” status during drag operations, avoiding a misleading visual effect. These changes (all by developer Julian Eisel and colleagues) make it easier and safer to work with online assets in Blender.

Blender Cycles changes: texture cache eviction and ray differential updates

Cycles received performance and memory optimizations. Brecht Van Lommel expanded ray differentials based on material roughness, meaning ray differentials (used for blur and anti-aliasing) are automatically widened for rough surfaces. More notably, new texture cache eviction logic was implemented: Cycles can now automatically free unused textures during both final renders and viewport previews. This prevents the texture cache from growing indefinitely. Furthermore, developers added statistics tracking for texture cache usage, giving insight into memory savings. Together, these commits improve Cycles efficiency by reducing memory usage (especially on GPU rendering) while maintaining image quality.

Blender Eevee updates: overscan support and shadow shader changes

Eevee was updated to always enable overscan support. With this change by Miguel Pozo, Eevee renders include a border of extra pixels outside the camera frame, which is useful for effects like motion blur, reflections, and post-processed edges. In addition, the shadow rendering system was improved: Clement Foucault ported the shadow tilemap shaders to Blender’s new shader language (BSL). This update unifies Eevee’s shading infrastructure and lays groundwork for future enhancements. These Eevee changes make rendering more robust and prepare for ongoing shader development.

Blender Geometry Nodes update: Sample Sound Frequencies node

The Geometry Nodes system added a “Sample Sound Frequencies” node this week. Authored by Jacques Lucke, this new node lets node graphs access frequency spectrum data from an audio input. Users can connect an audio file to the node and use the output frequencies to drive procedural effects— for example, making geometry vertices move or scale in response to sound. This feature expands Blender’s procedural and VFX capabilities by integrating audio-driven control directly into Geometry Nodes.

Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports
Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports

Blender nodes and Python API update: node panel state and UI panel open/close

The Blender Python API gained new features for the node editor. A commit by Brady Johnston exposes node panel states and allows UI panels to be opened or closed via Python. In practice, this means add-ons and scripts can now programmatically query and change whether a node editor panel (like tools or properties) is shown. Another UI usability change in the node editor is that holding Alt while interacting will now affect all selected nodes. For example, Alt+click will apply an operator to every selected node. These updates give scripters and users more control over the node interface.

Blender UI updates April 2026: panel category tab icons and spreadsheet overflow

Two notable UI fixes were merged this week. First, panel category tabs now have icons. Harley Acheson added graphic icons to the toolbar’s category tabs, making it easier to identify tools visually. Second, the spreadsheet editor’s overflow indicator was corrected. With this fix (by W_Cloud), the little arrow icon that shows overflow now accounts for the fixed left-hand column in the spreadsheet. These changes are mainly visual refinements that improve usability. Several other minor UI fixes (cursor alignment in text boxes, menu consistency, etc.) were also applied, but the tab icons and spreadsheet fix are the most visible changes from April’s UI updates.

Blender compositor updates April 2026: viewer transform gizmo and int4 support

In the Compositor, the image viewer tool was improved. When an image is offset or zoomed in the viewer, the transform gizmo now correctly follows the image’s display offset. This ensures that scaling/translation handles stay aligned with the image content. Additionally, support for int4 (4-bit integer) data types was added to the compositor’s internal pipeline. This internal change allows certain packed integer color formats to be processed more efficiently. Together, these commits (by Omar Emara, W_Cloud, and others) enhance the compositor’s accuracy and data handling.

Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports
Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports

Blender USD import update: single-value attributes optimization

The USD (Universal Scene Description) importer in Blender was optimized. Jesse Yurkovich introduced support for single-value attributes during import. When a USD file contains attributes that have the same value for all elements, the importer now stores them as single attributes instead of full arrays. This saves memory and speeds up import for simple USD data. In practice, importing USD scenes is now more efficient when many attributes are constant. This change helps ensure lighter memory footprint when bringing USD assets into Blender.

Blender weekly reports list April 27 2026 (who reported and what changed)

Weekly reports for the period April 20–26, 2026 were submitted by a large number of Blender developers. Contributors include Aaron Carlisle; Alaska; Bart van der Braak; Bastien Montagne; Campbell Barton; Casey Bianco-Davis; Christoph Lendenfeld; Clément Foucault; Dalai Felinto; Falk David; Guillermo Venegas; Habib Gahbiche; Hans Goudey; Harley Acheson; Jacques Lucke; Jeroen Bakker; Jesse Yurkovich; John Swenson; Jonas Holzman; Julian Eisel; Julien Duroure; Lukas Tönne; Kévin Dietrich; Mark van de Ruit; Martijn Versteegh; Miguel Pozo; Nathan Vegdahl; Nika Kutsniashvili; Omar Emara; Pablo Vazquez; Philipp Oeser; Pratik Borhade; Richard Antalík; Sean Kim; Sebastian Herholz; Sergey Sharybin; Sybren Stüvel; Tariq Sulley; Thomas Dinges; Weizhen Huang; and Wu Yiming.

Each developer’s report (hosted on Blender’s project site) details their individual work, summarizing bug fixes, features, and tasks completed during the week. The collective reports provide transparency on contributions and changes across the Blender project.

Frequently Asked Questions (FAQs)

  1. What are the main highlights from the Blender Developers Meeting Notes on 27 April 2026?
    The meeting notes cover key announcements (like the Q1 2026 Blender Lab report), summaries of recent module meetings, and a list of new features and fixes. Highlights include a new animation operator for selecting keyframes by type, asset browser improvements for online assets, Cycles optimizations (ray differentials and texture cache eviction), Eevee overscan support, a Sample Sound Frequencies node for Geometry Nodes, and UI enhancements such as tab icons and spreadsheet overflow fixes.
  2. What announcement did the Blender Foundation make in April 2026?
    In April 2026, the Blender Foundation released the Blender Lab Activity Report – Q1 2026. This quarterly report (published on 24 April 2026) summarizes the Blender Lab’s research and development projects for the first quarter of 2026, including community-driven experiments and technology prototypes.
  3. Which module meetings were held in April 2026?
    Module meetings held in April 2026 included Animation & Rigging (21 April), User Interface (22 April), Platforms & Builds (23 April), and Compositor (23 April). Notes for each meeting are available on Blender’s developer forum, covering the discussed updates and future plans for those areas.
  4. What is the new ‘select keyframes by type’ operator in Blender?
    The new operator (merged in late April 2026) allows users to select keyframes by type in the animation editors. This means an animator can filter and select all keyframes that correspond to a specific transform channel (e.g. all rotation keyframes) in one action. It streamlines editing complex animations by type-filtering keyframes, as noted in the commit log.
  5. What improvements were made to Blender’s Asset Browser?
    Several updates were made to online asset handling in the Asset Browser. A download operator now works even if the asset is already loaded, and the Preferences panel displays an error when the remote library URL is unset. The interface hides the source-path button for online assets and auto-packs downloaded assets. The import method and download size for online libraries are now shown in tooltips, and the browser disallows linking or opening online assets directly.
  6. What changes were introduced to the Cycles renderer?
    Cycles received optimizations for ray differentials and texture cache management. Ray differentials were expanded based on material roughness, which improves render quality for rough surfaces. Texture cache eviction logic was added, automatically freeing unused textures during both final renders and viewport rendering. Statistics tracking was also included, helping monitor cache performance.
  7. What new Geometry Nodes feature was added?
    Sample Sound Frequencies node was introduced to Geometry Nodes. This node (by Jacques Lucke) outputs frequency data from an audio file, allowing geometry and parameters to be driven by sound. For example, one could create animations or effects that react to music using this node’s output.
  8. What UI updates did Blender receive in April 2026?
    Key UI updates included adding icons to the sidebar panel category tabs (making tool sections more recognizable). The spreadsheet editor’s overflow indicator was also fixed to account for its fixed left column. Several other small fixes were applied (cursor alignment, tooltip text, etc.), but these tab icons and spreadsheet fixes are the most visible UI changes mentioned in the April 2026 notes.
  9. What updates were made to Blender’s Compositor?
    In the Compositor, the viewer transform gizmo was improved: when an image is offset or zoomed, the gizmo now correctly follows its display offset. This keeps transform handles aligned with the image. Additionally, internal support for 4-bit integer (int4) data types was added, allowing the compositor to handle certain packed data formats more efficiently.
  10. Which developers submitted weekly reports for April 27, 2026?
    Weekly reports for the week of April 20–26, 2026 were submitted by dozens of contributors. These include Aaron Carlisle, Alaska, Bart van der Braak, Bastien Montagne, Campbell Barton, Casey Bianco-Davis, Christoph Lendenfeld, Clément Foucault, Dalai Felinto, Falk David, Guillermo Venegas, Habib Gahbiche, Hans Goudey, Harley Acheson, Jacques Lucke, Jeroen Bakker, Jesse Yurkovich, John Swenson, Jonas Holzman, Julian Eisel, Julien Duroure, Lukas Tönne, Kévin Dietrich, Mark van de Ruit, Martijn Versteegh, Miguel Pozo, Nathan Vegdahl, Nika Kutsniashvili, Omar Emara, Pablo Vazquez, Philipp Oeser, Pratik Borhade, Richard Antalík, Sean Kim, Sebastian Herholz, Sergey Sharybin, Sybren Stüvel, Tariq Sulley, Thomas Dinges, Weizhen Huang, and Wu Yiming. Each report details that developer’s recent contributions and changes to the codebase.
Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports
Yelzkizi blender developers meeting notes 27 april 2026: key updates, new features, module meetings, and weekly reports

Conclusion

The 27 April 2026 Blender Developers Meeting Notes highlight active progress across the Blender project. New features in animation, asset management, rendering engines (Cycles and Eevee), Geometry Nodes, UI, and the Compositor demonstrate broad development efforts. Regular module meetings and published weekly reports ensure transparency and coordination among developers. By summarizing commits and discussions, these notes keep the Blender community informed of ongoing work. Readers interested in contributing or learning more are encouraged to review the full meeting notes, module meeting logs, and individual weekly reports for deeper details on each topic.

Sources and Citations

Recommended

Table of Contents

PixelHair

3D Hair Assets

PixelHair ready-made full Chris Brown 3D goatee in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Lil uzi vert dreads in Blender
PixelHair ready-made Afro fade 3D hairstyle in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character curly puffy 4c big hair in Blender using Blender hair particle system
PixelHair pre-made Burna Boy Dreads Fade Taper in Blender using Blender hair particle system
PixelHair Realistic 3d character curly afro taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made female 3D Dreads hairstyle in Blender with blender particle system
PixelHair ready-made 3D Lil Pump dreads hairstyle in Blender using hair particle system
PixelHair ready-made dreads pigtail hairstyle in Blender using Blender hair particle system
PixelHair ready-made curly afro fade 3D hairstyle in Blender using hair particle system
PixelHair ready-made Jcole dreads 3D hairstyle in Blender using hair particle system
PixelHair ready-made Long Dreads Bun 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made faded waves 3D hairstyle in Blender using Blender hair particle system
PixelHair Realistic 3d character curly afro fade taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made Pop smoke braids 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Nipsey Hussle Beard in Blender
PixelHair ready-made full weeknd 3D moustache stubble beard in Blender using Blender hair particle system
PixelHair Realistic female 3d character pigtail dreads 4c hair in Blender using Blender hair particle system
PixelHair ready-made Vintage Bob Afro 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D full beard with magic moustache in Blender using Blender hair particle system
PixelHair ready-made Rhino from loveliveserve style Mohawk fade / Taper 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D full big beard with in Blender using Blender hair particle system
Bantu Knots 001
PixelHair pre-made Drake Double Braids Fade Taper in Blender using Blender hair particle system
PixelHair ready-made Snoop Dogg braids hairstyle in Blender using Blender hair particle system
PixelHair Realistic female 3d charactermohawk knots 4c hair in Blender using Blender hair particle system
PixelHair Realistic Dreads 4c hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character 4 braids knot 4c afro bun hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character Cardi B Bow Bun with bangs and stray strands on both sides of the head 3d hair in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Doja Cat Afro Curls in Blender
PixelHair ready-made pigtail female 3D Dreads hairstyle in Blender with blender hair particle system
PixelHair pre-made Chadwick Boseman Mohawk Afro Fade Taper in Blender using Blender hair particle system
PixelHair Realistic 3d character dreads fade taper in Blender using Blender hair particle system
PixelHair pre-made Lil Baby Dreads Fade Taper in Blender using Blender hair particle system
PixelHair pre-made Afro Fade Taper in Blender using Blender hair particle system
PixelHair ready-made Top short dreads fade 3D hairstyle in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character full dreads 4c hair in Blender using Blender hair particle system
Dreads 010
yelzkizi PixelHair Realistic male 3d character 3D Buzz Cut 3d hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic male 3d character Afro Sponge Twists Dreads 3d hair in Blender using Blender hair particle system
PixelHair Realistic 3d character afro fade taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made 3D  curly mohawk afro  Hairstyle of Odell Beckham Jr in Blender
PixelHair ready-made 3D hairstyle of Halle Bailey dreads knots in Blender with hair particle system
PixelHair pre-made weeknd afro hairsty;e in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character curly afro 4c big bun hair with 2 curly strands in Blender using Blender hair particle system
PixelHair ready-made chrome heart cross braids 3D hairstyle in Blender using hair particle system
yelzkizi PixelHair Realistic female 3d character Bow Bun Locs Updo 3d hair in Blender using Blender hair particle system
PixelHair ready-made iconic 3D Drake braids hairstyle in Blender using hair particle system
PixelHair ready-made 3D hairstyle of lewis hamilton Braids in Blender
PixelHair ready-made goatee in Blender using Blender hair particle system
PixelHair ready-made Polo G dreads 3D hairstyle in Blender using hair particle system
PixelHair ready-made Braids Bun 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made dreads afro 3D hairstyle in Blender using hair particle system
PixelHair Realistic 3d character bob mohawk Dreads taper 4c hair in Blender using Blender hair particle system
PixelHair pre-made Tyler the Creator Chromatopia  Album 3d character Afro in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Travis scott braids in Blender
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
PixelHair ready-made 3D Dreads hairstyle in Blender
yelzkizi PixelHair Realistic female Blunt Bob 3d hair in Blender using Blender hair particle system
PixelHair ready-made full 3D goatee beard in Blender using Blender hair particle system
PixelHair Realistic 3d character afro dreads fade taper 4c hair in Blender using Blender hair particle system
PixelHair pre-made Ken Carson Fade Taper in Blender using Blender hair particle system
PixelHair ready-made full 3D beard in Blender using Blender hair particle system
PixelHair pre-made Omarion Braided Dreads Fade Taper in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character Unique Bantu puff twist hairstyle with curled afro ends and sleek parted base 3d hair in Blender using Blender hair particle system
PixelHair pre-made dreads / finger curls hairsty;e in Blender using Blender hair particle system
PixelHair ready-made 3D full big beard stubble with moustache in Blender using Blender hair particle system
PixelHair Realistic 3d character bob afro  taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made Rema dreads 3D hairstyle in Blender using Blender hair particle system
PixelHair Realistic Killmonger from Black Panther Dreads fade 4c hair in Blender using Blender hair particle system
PixelHair Realistic Juice 2pac 3d character afro fade taper 4c hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character curly hair afro with bun pigtail  3d hair in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Ski Mask the Slump god Mohawk dreads in Blender
Fade 009
PixelHair ready-made Afro fade 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made Chadwick Boseman full 3D beard in Blender using Blender hair particle system
PixelHair ready-made full  weeknd 3D moustache stubble beard in Blender using Blender hair particle system
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character 3D Baby Bangs Hairstyle 3D Hair in Blender using Blender hair particle system
PixelHair ready-made Neymar Mohawk style fade hairstyle in Blender using Blender hair particle system
PixelHair pre-made Curly Afro in Blender using Blender hair particle system
PixelHair ready-made Afro fade 3D hairstyle in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character curly dreads 4c hair in Blender using Blender hair particle system
PixelHair Realistic female 3d character curly afro 4c hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character Sleek Side-Part Bob 3d hair in Blender using Blender hair particle system
PixelHair pre-made Drake Braids Fade Taper in Blender using Blender hair particle system
PixelHair Realistic female 3d character bob afro 4c hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic male 3d character Chris Brown Curly High-Top Fade 3d hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character 4 twist braids 4c afro bun hair with hair clip in Blender using Blender hair particle system
PixelHair ready-made iconic xxxtentacion black and blonde dreads 3D hairstyle in Blender using hair particle system
yelzkizi PixelHair Realistic female 3d character Layered Shag Bob with Wispy Bangs 3D Hair in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Dreadlocks wrapped in scarf rendered in Blender
PixelHair ready-made 3D hairstyle of Big Sean  Spiral Braids in Blender with hair particle system
PixelHair ready-made 3D Beard of Khalid in Blender
PixelHair ready-made Drake full 3D beard in Blender using Blender hair particle system
PixelHair ready-made 3D fade dreads in a bun Hairstyle  in Blender
PixelHair Realistic female 3d character curly afro 4c big bun hair in Blender using Blender hair particle system
PixelHair pre-made Nardo Wick Afro Fade Taper in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character Cardi B bob wig with bangs 3d hair in Blender using Blender hair particle system
PixelHair ready-made iconic Kodak thick black dreads 3D hairstyle in Blender using hair particle system