Totenreich is a round-based Black Ops 7 Zombies map set in Eidskallen, a Norse fishing village converted into a clandestine research site—and it ships with a brand-new melee Wonder Weapon: the Jotunn Star. This research-backed walkthrough covers the fastest, most consistent way to unlock Pack-a-Punch, complete the full Totenreich quest to build the Jotunn Star, and upgrade it into the Surtr’s Ember variant for higher-round survival.
How to Turn on Power and Unlock Pack-a-Punch on Totenreich (BO7 Zombies)
On Totenreich, Pack-a-Punch is tied to restoring power around Fishery Island and completing a short objective chain that culminates in the Glocke Drop delivering the machine.
Step-by-step (quest-marker route):
- Explore Fishery Island and follow the two HUD waypoints (left and right).
- At the left waypoint, repair two broken power lines by interacting with each one.
- Head to Tyr’s Head (the giant robot structure) and interact with the terminal inside. This starts an Ejection Timer, so move quickly to the pods to teleport onward.
- Follow the marker to the War Factory. To access it, open the Admin Door using the Admin Keycard found on the floor at Dry Dock.
- Clear the War Factory area, then pick up the Glocke Drop Controller from the console.
- Return to Fishery Island, initiate the Sync, defend the position, and wait for the Glocke to drop.
- Once the drop lands, Pack-a-Punch crashes onto Fishery Island and remains usable for the rest of the match.
If you prefer in-game guidance, Black Ops 7 uses orange quest markers to steer you through power and Pack-a-Punch on Totenreich.
Jotunn Star Wonder Weapon Quest Prerequisites in Black Ops 7 Zombies
Before starting the Jotunn Star quest in earnest, the most reliable setup is:
- Unlock Pack-a-Punch first, because Totenreich’s guided markers end once it’s open and the Wonder Weapon steps begin.
- Ensure you can safely access these key POIs: Dry Dock, Storm Bridge, Skallen Market, Burial Grounds, and the Lighthouse area.
- Plan around a special round: the Lantern step is triggered via a special-round enemy after Chili Chunks are placed.
- Bring at least one strong Pack-a-Punched primary for cleanup and objective defense; the constellation room can trigger a lockdown.

Chain Links Location at Dry Dock in Totenreich (Titan Crane Puzzle)
The first quest component is obtained at Dry Dock using the Titan Crane building.
- Go to Dry Dock POI.
- Inside the Titan Crane building, press the crane button to lower the crane and drop a long board into position.
- The Chain Links (Chains) are hanging near the front/bow of the docked boat, and the board is your access route.
How to Do the Dry Dock Crane Wall Jump to Grab the Chain Links
This is a timed movement check: the crane stays lowered briefly.
- After lowering the crane, use the long board to reach the jump angle.
- Wall jump toward the front/bow of the boat and interact to grab the chain.
- If you miss, re-press the crane button and retry. The crane can be used repeatedly and doesn’t cost points.
Chili Chunks Location on Storm Bridge Near Deadshot Daiquiri
Next, collect the Chili Chunks from Storm Bridge:
- Go to the bridge area and look behind the truck near the Deadshot Daiquiri perk machine.
- Interact with the chili cans to receive the Chili Chunks quest item.
Where to Place Chili Chunks in Skallen Market (Mule Kick Table Location)
After picking up Chili Chunks:
- Travel to Skallen Market POI.
- Place the item on the table near the Mule Kick perk machine—it’s identifiable because it already has other chili cans on it.
This placement is the trigger that sets up the Lantern drop later in the run.
How to Get the Lantern Quest Item in Totenreich (special Round Reward)
The Lantern is earned through a special-round enemy sequence once Chili Chunks are placed:
- Progress until your next special round.
- A Zursa zombie bear should spawn; if it doesn’t appear immediately, return to Skallen Market after placing Chili Chunks and one should spawn there.
- Kill the Zursa to make it drop the Lantern quest item.
Burial Grounds Locked Door Location and How to Open it with Chain Links
With the Chain Links collected:
- Go to the Burial Grounds POI and locate the small hut with the large wooden door that cannot be opened normally.
- While holding the Chain Links, interact with the left side of the door to repair/open it and gain access to the quest basement.
Constellation Puzzle Solution in Burial Grounds Basement (correct Symbol Order)
This step begins once you have the Lantern and access to the Burial Grounds basement.
- Take the Lantern downstairs and place it on the pedestal/shrine in the center to start the constellation phase (and, depending on your run, a lockdown may trigger first).
- The wall constellations vary each match, so you’re not memorizing fixed symbols—you’re reading the pedestal.
- The correct interaction order is based on pedestal orientation: Left, Right, Back, Front (relative to the shrine/pedestal reference point).
Practical consistency tips supported by multiple guides:
- Keep one zombie alive or use distractions while you identify symbols.
- Use the pedestal face you’re oriented to as your “start” and then work through the sequence without second-guessing.
How to Spawn Astrid’s Ghost and Recharge Her with Zombie Kills
When the constellation order is entered correctly, Astrid’s ghost appears and becomes the quest escort.
- Completing the constellation step spawns Astrid above the shrine/pedestal.
- Follow her as she moves through the map. When she pauses, the game spawns a kill requirement near her—commonly described as special “soul box” moments where you must kill marked enemies to recharge her progress.
- Different guides describe these enemies slightly differently (e.g., purple-eyed zombies or Frost Zombies), but the functional mechanic is consistent: kill the spawned group near Astrid to “feed”/recharge her and make her move again.
Lighthouse Route and Platform Path to Reach the Jotunn Star Pickup
Astrid ultimately leads you to the Lighthouse, where the Jotunn Star is obtained.
- As Astrid reaches the Lighthouse area, stepping platforms/rock formations appear to bridge the gap and start the climb.
- Use the platforms to reach the structure, then climb via a combination of interior stairs and exterior platforms until you reach the top.
- At the summit, the Jotunn Star is available to pick up.

Can You Get the Jotunn Star from the Mystery Box or Wonderbar Gobblegum
Yes—Totenreich supports a luck-based alternative:
- The Mystery Box can award the Jotunn Star if you’re lucky.
- Wonderbar Gobblegum guarantees a Wonder Weapon on your next spin, but it does not guarantee the Jotunn Star specifically (other Wonder Weapons, including Ray Gun variants, can dilute the outcome).
For consistency and speedrunning, the quest route remains the only deterministic method.
Jotunn Star Attacks Explained (Lantern Swing, Chain Blast, Flame Strike Controls)
The Jotunn Star is designed as a melee-slot Wonder Weapon, meaning it occupies your dedicated melee slot rather than replacing a primary weapon slot.
Core attacks (control labels vary by platform; the guide uses PlayStation trigger notation):
- Lantern Swing (R2 / RT): Standard melee swing.
- Chain Blast (R2, R2, R2): A chained combo that drains essence from eliminated enemies and stores energy inside the weapon.
- Flame Strike (L2 / LT): When sufficiently charged, releases stored energy as an explosive fireball that damages and ignites enemies.
This “build energy, then discharge” loop is the weapon’s central optimization lever for both objective steps and crowd control.
How to Upgrade the Jotunn Star with Pack-a-Punch (Surtr’s Ember Variant)
Once you acquire the Jotunn Star, upgrading is immediate:
- Pack-a-Punch the Jotunn Star to convert it into the Surtr’s Ember variant.
No additional quest steps are required beyond the standard Pack-a-Punch interaction.
Best Perks and Strategy for Surtr’s Ember in High Rounds on Totenreich
Surtr’s Ember rewards a hybrid playstyle: melee-slot efficiency + charged ranged burst, backed by survivability perks and a reliable primary weapon for late-round scaling.
Perk Priorities (high-Round Safety Core)
A stable baseline build focuses on durability, mobility, and uptime:
- Jugger-Nog for survivability.
- Quick Revive for faster recovery and safety in solo/co-op.
- Stamin-Up to stabilize the Dry Dock wall jump attempts, Astrid escort pacing, and Lighthouse climbs.
- Speed Cola to reduce reload/armor downtime so Surtr’s Ember can be used as a finisher instead of a panic button.
Then add task-specific picks:
- Mule Kick if you want three standard guns plus the melee-slot Wonder Weapon flexibility.
- Deadshot Daiquiri if your secondary strategy relies on critical-hit bullet weapons while Surtr’s Ember handles clustered groups.
Tactical Loop for Surtr’s Ember Efficiency
- Group enemies into consistent trains (open lanes near objectives are ideal).
- Use Chain Blast to build stored energy safely while thinning the pack.
- Spend charge on Flame Strike when density is highest (maximize AoE value per shot).
- Rotate back to a Pack-a-Punched primary for stragglers, armored targets, or “thin” rounds where charge economy is inefficient.
Late-Round Reality Check (why Your Backup Weapon Matters)
Community discussion suggests the Jotunn Star can feel strong early but may fall off in damage in the 50+ range, which is exactly when high-round strategy becomes less about “one tool” and more about layered systems (perks, armor economy, ammo mods, field upgrades, and a scaling primary).
A research-informed approach is to treat Surtr’s Ember as:
- A melee-slot crowd-control amplifier (excellent when charged and used at peak density).
- A utility finisher during escort pauses and platforming transitions (fast cleanup without dropping a primary slot).
- One layer in a two-weapon system rather than the sole high-round win condition.

Frequently Asked Questions (FAQs)
- Do you need Pack-a-Punch unlocked before starting the Jotunn Star quest?
Yes. The map guides you to power/Pack-a-Punch first, and the Wonder Weapon steps are typically tackled after that point. - Are the Chain Links (Chains) always at Dry Dock?
Yes. The quest chain points to Dry Dock’s Titan Crane sequence as the consistent acquisition method. - Can you retry the Titan Crane wall jump if you fail?
Yes. You can re-activate the crane and attempt the jump again, and it doesn’t cost points. - Where exactly are Chili Chunks on Totenreich?
They’re behind a truck on Storm Bridge, near the Deadshot Daiquiri perk machine. - What table do you place Chili Chunks on in Skallen Market?
A table near Mule Kick with other chili cans already placed on it. - How do you get the Lantern quest item?
After placing Chili Chunks, a Zursa zombie bear spawns during the next special round (or at Skallen Market if it doesn’t appear immediately). Killing it drops the Lantern. - Does the constellation puzzle have a fixed solution?
The symbol shapes change each match, but the interaction sequence is consistent: Left, Right, Back, Front (based on the shrine/pedestal reference). - Who is the ghost in the Jotunn Star quest and what do you do when she stops?
It’s Astrid. When she pauses, kill the spawned enemies near her to recharge her progress and keep the escort moving. - Can the Jotunn Star come from the Mystery Box or Wonderbar Gobblegum?
Yes. The Mystery Box can drop it, and Wonderbar guarantees a Wonder Weapon, but it doesn’t guarantee Jotunn Star specifically. - Does the Jotunn Star take up a weapon slot?
No. It uses the dedicated melee slot, so you don’t have to drop a standard weapon to equip it.
Conclusion
How To Build And Upgrade The Jotunn Star Wonder Weapon In BO7 Zombies is ultimately a three-part systems challenge: unlock Pack-a-Punch through Fishery Island power restoration, collect the three quest items (Chain Links, Chili Chunks, Lantern), then solve the Burial Grounds constellation sequence to escort Astrid to the Lighthouse and claim the weapon. Once acquired, Pack-a-Punch immediately converts it into Surtr’s Ember, turning the Jotunn Star into a high-value melee-slot tool that shines when you manage charge economy and pair it with a scalable primary for later rounds.
Sources and Citations
- Call of Duty Black Ops 7 official page covering Totenreich and Jotunn Star overview
https://www.callofduty.com/blackops7 - Dexerto guide “How to Pack a Punch in Totenreich” covering Fishery Island power lines Tyr’s Head terminal Admin Keycard Glocke Drop Controller and Sync steps
https://www.dexerto.com/call-of-duty/ - GameSpot guide “How to Build and Upgrade the Jotunn Star Wonder Weapon” covering chain crane method chili placement Lantern drop constellation workflow Mystery Box Wonderbar attacks and Surtr’s Ember upgrade path
https://www.gamespot.com - Dexerto Totenreich Easter Egg walkthrough covering Astrid escort framing and Lighthouse climb sequence
https://www.dexerto.com/call-of-duty/ - GAMES.GG Jotunn Star guide covering lockdown sections constellation order Astrid recharge behavior and Lighthouse route notes
https://games.gg - Call of Duty Black Ops 7 official Zombies Augments Intel Blast page used for perk ecosystem and high round recommendations
https://www.callofduty.com - Call of Duty Wiki Fandom Jotunn Star page and BO7 Zombies Perk a Colas category used for community references and perk listings
https://callofduty.fandom.com - Reddit r/CODZombies discussion on Jotunn Star late round falloff used as community perspective
https://www.reddit.com/r/CODZombies/
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