On April 23, 2026, Microsoft made the change official on Xbox Wire: the gaming organization would stop using “Microsoft Gaming” as its umbrella team name and return to Xbox, with leadership arguing that the older label described an internal structure rather than the ambition of the business. The timing matters.

The move arrived just two months after the appointment of a new gaming chief and after Microsoft reported continued weakness in gaming, including a 9 percent year-over-year revenue decline and a 32 percent drop in Xbox hardware revenue in fiscal Q2 2026, following another quarter of hardware decline in fiscal Q1. That makes the reset more than cosmetic. It is a brand, product, and operating-strategy correction happening at the same time. 

Brand reset and meaning

Microsoft Gaming rebrands back to Xbox in 2026

Yes, but with an important nuance: what has been formally announced is a team-name and umbrella-brand reset, not a newly disclosed legal restructuring. In the April 23 memo, leadership said the organization was “going back to where we started” and changing the team’s name because “Microsoft Gaming” no longer fit what they wanted the business to represent. The same day, reporting from The Verge described the move as the end of the “Microsoft Gaming” label in favor of Xbox as the identity that should lead the business going forward. 

The practical effect is that the company is again presenting Xbox as the master brand for the whole gaming stack: hardware, content, platform experience, subscriptions, cloud, and creator tooling. That matters because the “Microsoft Gaming” label had become associated with the acquisition-and-integration era that followed the Activision Blizzard deal, whereas the 2026 messaging is explicitly trying to move from internal org-chart language back to a consumer-facing identity. 

Why Microsoft dropped the “Microsoft Gaming” name

The stated reason is straightforward: leadership says the old label described corporate structure, not brand ambition. The April memo contrasts the bureaucratic feel of “Microsoft Gaming” with a sharper identity built around Xbox, and it frames the change as part of a broader cultural and strategic reset. 

The likely business reason is broader and more consequential. The same memo openly admits that players are frustrated by slower console feature drops, a weaker-than-needed PC presence, rising pricing pressure, and fragmented discovery, social, and personalization. At the same time, Microsoft’s most recent reported quarters show persistent hardware weakness. Read together, those signals suggest the company concluded that a bigger, blander corporate umbrella was not helping it solve consumer-facing problems, and that a tighter Xbox identity would be more useful while it repairs core product fundamentals. That is an inference from the memo and earnings data, but it is a well-supported one. 

There is also a historical reason. Microsoft had already been using “Microsoft Gaming” publicly by January 2022, when it announced the Activision Blizzard acquisition and said the acquired business would report to Phil Spencer as CEO of Microsoft Gaming. That naming fit an era defined by consolidation, regulatory scrutiny, and portfolio expansion. The 2026 return to Xbox marks the end of that phase and the start of a more brand-led one. 

“We are Xbox” memo explained and what it signals

The “We are Xbox” memo is the clearest statement yet of what the rebrand actually means. First, it is unusually candid. It says players are unhappy with product cadence, prices, and fragmented experiences, and it says developers want better tools and better insights. It also argues that the industry has shifted: console remains important, but competition is increasingly intense on Windows, subscriptions are changing player expectations, and more than half of the market’s revenue, players, and growth now sits outside Xbox’s traditional core markets. 

Second, the memo replaces vague aspiration with a concrete framework. Xbox is supposed to be affordable, personal, and open, and the operating model now centers on four priorities: hardware, content, experience, and services. Those priorities include stabilizing the current console generation, delivering Project Helix, strengthening franchises, expanding into emerging and mobile-first markets, fixing discovery and personalization, improving developer support, and making cloud play feel native across TVs and lower-cost devices. 

Third, the memo signals that the 2026 reset is not only about branding. It explicitly says Xbox’s new north star is daily active players and adds that the company will reevaluate exclusivity, release windowing, and AI. In other words, the memo ties the brand change to economics, platform design, release strategy, and product development discipline. That is why the name change matters: it is attached to a new operating doctrine, not just a new slide deck. 

Leadership and organization

Xbox CEO Asha Sharma’s strategy for the Xbox brand reset

Microsoft’s official announcement on February 20, 2026 named Sharma Executive Vice President and CEO of Microsoft Gaming, with Satya Nadella describing her as a leader with deep experience in platforms, business models, and global consumer ecosystems. The announcement also said Microsoft’s gaming business reached over 500 million monthly active users and positioned Sharma as the executive who would lead its next growth phase. 

So far, Sharma’s strategy appears to have four visible elements. The first is brand clarity: retire “This is an Xbox,” restore Xbox as the master identity, and make the console proposition legible again. The second is value repair: two days before the rebrand memo, Xbox cut the monthly price of Game Pass Ultimate and PC Game Pass, while delaying future Call of Duty additions to the service until the following holiday season.

The third is platform repair: the memo stresses deeper investment in engineering and data foundations, and reporting from The Verge says Sharma has also pushed for long-requested user-facing improvements on console and a more coherent cross-device experience. The fourth is selective openness: continue cross-device and cross-platform reach where it makes sense, but stop presenting that openness in a way that dilutes the Xbox identity. 

What makes this strategy different from the immediately preceding era is emphasis. Under Sharma, hardware, pricing, UI quality, platform foundations, and brand expression are being discussed as one integrated problem. That is exactly how the April memo is structured, and it is why the “return to Xbox” language has substance behind it. 

How the Xbox branding change affects Xbox Game Studios and Activision Blizzard

The immediate impact is at the umbrella level, not the studio-label level. Nadella’s February note says the gaming business now spans nearly 40 studios across Xbox, Bethesda Softworks, Activision Blizzard, and King, while Matt Booty was elevated to Executive Vice President and Chief Content Officer. The 2023 close of the Activision Blizzard deal was framed as welcoming those teams to Team Xbox, and the 2026 memo doubles down on the idea that the “full stack” should move together. 

What has not been announced is equally important. Microsoft has not said it is renaming Activision, Blizzard, King, Bethesda, or Xbox Game Studios themselves. The evidence so far points to a unifying umbrella-brand move, not a flattening of all studio identities into a single label. That means the likely changes are around portfolio presentation, release strategy, service economics, and internal alignment—not the disappearance of studio brands that still carry enormous player and commercial value. That reading is an inference, but it follows the language of the official announcements closely. 

In practical terms, the rebrand should make it easier for Microsoft to market its portfolio as a single ecosystem again while still letting individual labels keep their own audiences. The whole point of the reset is to make Xbox the organizing identity above the studio layer, not to erase the studio layer. 

Microsoft Gaming leadership changes and why they matter for Xbox

The February leadership announcement marked a clean generational break. Phil Spencer retired from the top job and moved into an advisory transition role through the summer. Sarah Bond left Microsoft. Matt Booty was promoted. Sharma took over the top seat. Nadella’s note credits Spencer with expanding Xbox across PC, mobile, and cloud, nearly tripling the size of the business, and shaping the acquisitions of Activision Blizzard, ZeniMax, and Minecraft. 

Those changes matter because they separate two strategic periods. The Spencer-Bond period was acquisition-heavy and ecosystem-broadening. The Sharma-Booty period has started with a more explicit focus on fundamentals: branding, hardware signaling, platform cohesion, pricing, and execution discipline. Reuters also noted that the transition came amid pressure from tariffs, competition, weaker consumer spending, and declining gaming revenue. The rebrand therefore sits inside a real management transition, not just a marketing refresh. 

Studios, subscriptions, and releases

What the Xbox rebrand means for Game Pass plans and pricing

The clearest confirmed change is not a new Game Pass tier but a new value equation. In October 2025, Xbox restructured the service into Essential, Premium, and Ultimate, while keeping PC Game Pass as its own offer. On April 21, 2026, Xbox then lowered Ultimate from $29.99 to $22.99 per month and PC Game Pass from $16.49 to $13.99, while also saying future Call of Duty releases would not join Game Pass at launch and would instead come in the following holiday season, roughly a year later. Existing Call of Duty titles already in the library were left untouched. 

That pricing move lines up directly with the April memo, which says services must fortify Game Pass through clearer differentiation and sustainable economics. The message is not “Game Pass gets bigger at any cost.” It is “Game Pass must remain central, but it has to make clearer economic sense for players and for Xbox.” Reporting from The Verge suggests additional flexibility is under consideration, including wider pricing models, but no new tier beyond the current lineup has been officially announced as of April 24, 2026. 

The rebrand therefore makes Game Pass feel less like the entire brand story and more like one pillar of the Xbox story. That is a subtle but meaningful shift. Under the new framing, Game Pass remains important, but it is being subordinated to the broader identity of Xbox rather than standing in for Xbox on its own. 

Microsoft’s new approach to Xbox exclusives and release windows

The official baseline before this rebrand came in February 2024. At that point, Xbox said it would bring four older games to other platforms but insisted there was “no fundamental change” to its approach on exclusivity. The same post also said Game Pass would continue to be available only on Xbox platforms. A week later, Xbox named the first four cross-platform titles and framed the move as expanding communities rather than abandoning the platform. 

The April 2026 memo is different. It explicitly says Xbox will reevaluate exclusivity and release windowing. That is the first official wording that opens the door to a meaningful policy shift rather than a one-off exception. The most defensible reading is that Microsoft is moving toward a selective, economics-driven publishing model in which some games remain exclusive, some launch everywhere, and some appear first on Xbox and PC before arriving on rival platforms later. The Verge has reported that a windowed approach is one option under discussion, but Xbox has not yet announced a settled formal policy. 

What Xbox fans should expect from the next Xbox showcase after the rebrand

The official facts are simple and important. Xbox Games Showcase 2026 will air on June 7, 2026 and will be followed immediately by a direct focused on Gears of War: E-Day. Xbox has said the show will include first gameplay looks and major updates from first-party studios and third-party partners, and the company has already linked FanFest’s return to Xbox’s 25th anniversary celebrations. 

What the rebrand changes is the likely framing. After the “We are Xbox” memo, the next showcase now has a clear strategic job: prove that the brand reset is backed by software, services, and hardware momentum. Expect the official messaging to lean harder into Xbox identity, first-party depth, platform quality, and long-term roadmap coherence than a pre-rebrand showcase likely would have. Officially, however, only the date, structure, and broad content promise are confirmed; any expectation of major Project Helix detail or a final new exclusivity policy should still be treated as informed speculation, not confirmed programming. 

Platforms, hardware, and future devices

“This is an Xbox” marketing vs the return to Xbox branding

The original “This is an Xbox” campaign, launched on November 14, 2024, was built around a player-choice message: Xbox games could be played across console, PC, Samsung TVs, handheld devices, and phones, and the campaign explicitly said it was about Xbox evolving as a platform that stretched across multiple devices and screens. In that sense, the campaign was not anti-Xbox; it was trying to widen the meaning of the brand. 

That device-expansion logic did not disappear. Xbox later expanded the Xbox app to select LG smart TVs in more than 25 countries, kept broadening cloud access, and continued investing in PC and handheld experiences. What changed was the way Microsoft wanted to market that breadth. In March 2026, a Microsoft spokesperson told Windows Central that Sharma retired “This is an Xbox” because it did not feel like Xbox and that she was personally leading a brand reset. In other words, access across devices survives, but “everything is Xbox” no longer serves as the headline brand message. 

That distinction is the heart of the 2026 reset. The new model is not “stop cloud, stop PC, stop TVs.” It is “do all of that, but stop communicating it in a way that makes the console identity and the Xbox community feel optional.” 

Project Helix rumors and what Microsoft has hinted about next-gen Xbox

Officially, Project Helix is real and already public. Xbox said on March 11 that it is deep in development on a next-generation Xbox console codenamed Project Helix, that it is being built with AMD, and that it is intended to push performance while being able to play both console and PC games. The April memo then listed Helix as the flagship next hardware deliverable while also saying Gen9 must be stabilized as a healthy current base. 

What is not official is almost everything else circulating around it. Xbox has not publicly confirmed launch timing, retail price, full specs, third-party storefront rules, or whether multiple OEM versions will ship alongside the first-party model. What has been pushed back on is one specific rumor: after speculation that Helix might only appear through outside hardware partners, Jason Ronald said it would be available as a first-party Xbox console. That narrows the speculation, but it does not settle all of it. 

The safest conclusion is this: Microsoft has confirmed a first-party next-gen Xbox named Project Helix, a PC-game-capable design direction, and a strong emphasis on performance. Everything beyond that remains either partly disclosed or still in rumor territory as of April 24, 2026. 

What changes (and what doesn’t) for Xbox consoles, PC gaming, and cloud gaming

A lot is changing on the platform side. Windows is getting Xbox mode, first announced in March 2026. The Xbox PC app has already been moving toward an aggregated gaming library that can surface games from Xbox, Game Pass, Battle.net, and other major PC storefronts from one interface. Cloud distribution has continued to widen through TV apps and lower-friction device support. And Xbox Play Anywhere now spans more than 1,500 titles, which strengthens Microsoft’s long-running push for cross-device continuity. 

At the same time, several fundamentals do not change. The April memo says Xbox still plans to stabilize the current console generation, and the February 2024 strategy update said consoles remain the flagship experience while Game Pass remains exclusive to Xbox platforms. That means the rebrand is not a quiet abandonment of console, PC, or cloud. It is an attempt to make those three lanes feel like one Xbox proposition instead of three loosely connected businesses. 

Cross-platform consequences

How the Xbox branding shift impacts players on PlayStation and Nintendo

Players on rival platforms are already inside the broader Xbox publishing footprint. In February 2024, Xbox announced that Pentiment, Hi-Fi RUSH, Grounded, and Sea of Thieves would come to Nintendo Switch and Sony platforms, with Grounded supporting cross-play across Xbox, PlayStation, Nintendo Switch, and PC. Microsoft has also long argued, in its Activision documents, for long-term equal access to Call of Duty on Sony and Nintendo hardware. 

The 2026 rebrand does not reverse that openness. What it changes is the probability of more disciplined windowing. Because the April memo says exclusivity and release timing are under review, PlayStation and Nintendo players should expect future Xbox-published games to be decided case by case, with the possibility that some titles arrive later rather than on day one. What they should not assume is that Game Pass is suddenly coming to rival consoles; Microsoft’s last explicit platform statement still says the service remains only on Xbox platforms, and nothing in the April 2026 memo contradicts that. 

How Microsoft’s daily active users focus could reshape Xbox services

The April memo says Xbox’s new north star is daily active players. That may sound like a corporate metric change, but it has direct product consequences. Subscriber count rewards sign-ups. Daily activity rewards retention, relevance, frictionless access, social engagement, live-service stewardship, and better discovery. That helps explain why the memo pairs the metric with plans to overhaul discovery, customization, social connection, cloud reliability, and service economics. 

Recent product work already fits that logic. Xbox has been improving the PC app’s unified library, shipping game hubs, tightening cloud save continuity, surfacing more in-game benefits, and expanding device reach. None of those features is just about selling a subscription once. They are about giving players reasons to keep returning every day across console, PC, handhelds, and cloud surfaces. The most likely long-term result is that Xbox services become more engagement-driven and less purely catalog-driven. That is an inference, but it is strongly supported by both the memo and the recent product roadmap. 

Timeline and common questions

Timeline of Microsoft Gaming branding from 2022 to the Xbox return

  1. January 18, 2022: Microsoft announced its plan to acquire Activision Blizzard and said the acquired business would report to Phil Spencer as CEO of Microsoft Gaming, confirming the public use of the “Microsoft Gaming” label. 
  2. September 1, 2022: Phil Spencer published Microsoft’s Activision position statement under the title “CEO, Microsoft Gaming,” further cementing the umbrella name in public-facing communications. 
  3. October 13, 2023: Microsoft completed the Activision Blizzard acquisition and welcomed Activision Blizzard King to Team Xbox, while still operating under the Microsoft Gaming executive structure. 
  4. February 15 to February 21, 2024: Xbox said it would bring four games to rival platforms, insisted there was no fundamental change to exclusivity, and said Game Pass would remain only on Xbox platforms. It then identified the four titles heading to Nintendo Switch and Sony platforms. 
  5. November 14, 2024: Xbox launched the “This is an Xbox” campaign, defining Xbox as a platform spanning multiple devices and screens. 
  6. October 1, 2025: Xbox overhauled Game Pass into Essential, Premium, and Ultimate while retaining PC Game Pass, signalling a more segmented subscription strategy. 
  7. February 20, 2026: Microsoft named Asha Sharma EVP and CEO of Microsoft Gaming, promoted Matt Booty to Chief Content Officer, and disclosed Phil Spencer’s retirement and Sarah Bond’s departure. 
  8. March 11, 2026: Xbox publicly revealed Project Helix and announced Xbox mode for Windows, tying next-gen hardware and PC convergence together. 
  9. April 21, 2026: Xbox cut Game Pass Ultimate and PC Game Pass pricing and changed the future Call of Duty launch policy for Game Pass. 
  10. April 23, 2026: The “We are Xbox” memo officially ended the Microsoft Gaming umbrella name and returned the team identity to Xbox. 

Frequently asked questions (FAQs)

  1. Did Microsoft officially rename the gaming business back to Xbox?
    Yes, at the team and umbrella-brand level. The April 23 memo says the organization is changing its team name back to Xbox because “Microsoft Gaming” no longer expresses the ambition of the business. Microsoft has not separately announced a legal-entity restructuring, so the safest reading is a brand and organizational identity reset. 
  2. Why did Microsoft make the change in 2026 instead of waiting for next-gen hardware?
    The available evidence points to urgency. The leadership change happened in February, the company had just reported another quarter of gaming and hardware weakness, and the April memo explicitly admits players are frustrated with product cadence, PC presence, pricing, and experience fragmentation. The rebrand appears designed to support fixes already underway rather than wait for Project Helix. 
  3. Does this mean Xbox is becoming more console-focused again?
    Yes, but not in a narrow way. The memo re-centers hardware and says Gen9 must be stabilized while Project Helix leads the next generation, and recent reporting says Sharma has pushed teams back toward core console features and hardware messaging. At the same time, the official roadmap still includes Windows, PC-library aggregation, TVs, cloud play, and low-cost devices. 
  4. Will Xbox stop putting games on PlayStation and Nintendo?
    Nothing official says that. In fact, the 2024 cross-platform move remains part of the record, and the 2026 memo does not cancel it. What has changed is that Xbox is now reviewing exclusivity and windowing, so the most likely outcome is more selective and more delayed rival-platform releases rather than an outright stop. 
  5. Is Game Pass cheaper now?
    Partly. Ultimate and PC Game Pass were both reduced on April 21, 2026. But that same update also delayed future Call of Duty games from joining the service at launch, which means the better monthly price comes with a narrower launch-day value proposition for one of Xbox’s biggest franchises. 
  6. Are current Call of Duty games leaving Game Pass?
    No. Xbox said existing Call of Duty titles already in the library would remain available. The policy change applies to future titles, which will join during the following holiday season rather than at launch. 
  7. Is Project Helix a console, a PC, or a hybrid?
    Officially, it is a next-generation Xbox console that will also play console and PC games. That makes it a hybrid in capability, but Microsoft still describes it as an Xbox console. Jason Ronald’s later clarification that it will be available as a first-party Xbox console reinforces that point. 
  8. Does the rebrand change anything for current Xbox Series X|S owners right now?
    Immediately, it changes messaging more than hardware ownership. The memo says Xbox will stabilize Gen9, and recent updates continue to improve console features, cloud saves, personalization, and related services. In the short term, Series X|S owners should expect continued support, not abandonment. 
  9. Is Game Pass coming to PlayStation or Nintendo after the rebrand?
    There is no official sign of that. Xbox’s most explicit statement on the issue remains its February 2024 post saying Game Pass would continue to be available only on Xbox platforms, and the 2026 memo talks about openness through creators, devices, cloud, and services rather than through rival-console subscriptions. 
  10. What is the single biggest strategic takeaway from the Xbox return?
    The most important point is that Microsoft is trying to make Xbox the organizing identity for everything it does in gaming again. The company is not retreating from PC, cloud, subscriptions, or multi-platform publishing; it is trying to make all of those things feel like extensions of Xbox instead of substitutes for Xbox. 

Conclusion

The return from Microsoft Gaming to Xbox is best understood as a strategic re-centering, not a nostalgic slogan. It closes the acquisition-heavy era that began in 2022, follows a major leadership handoff in 2026, and arrives amid real economic pressure on hardware and player sentiment. The official record shows that Microsoft is trying to make Xbox once again mean one coherent thing: strong hardware, recognizable first-party content, clearer service economics, better platform fundamentals, and broader access that no longer comes at the expense of brand clarity. 

What comes next is now easier to outline than it was a month ago. Expect Xbox to keep expanding across PC and cloud, but under sharper console-first branding. Expect Game Pass to keep evolving, but with more discipline around pricing and launch economics. Expect cross-platform publishing to continue, but with more studied timing. And expect the June 7, 2026 showcase to be the first major public test of whether the “We are Xbox” reset can translate from memo language into a convincing execution story. 

sources and citation

The reporting above is grounded primarily in official Microsoft and Xbox communications, with investor-relations disclosures and a small set of corroborating reports used where official material is incomplete or where publicly reported context clarifies active but unannounced strategy discussions.

  1. Microsoft Activision Blizzard acquisition press release
    https://news.microsoft.com/source/2022/01/18/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/
  2. Phil Spencer Microsoft blog post
    https://blogs.microsoft.com/on-the-issues/2022/09/01/gaming-everyone-everywhere/
  3. Microsoft completes Activision Blizzard acquisition
    https://blogs.microsoft.com/blog/2023/10/13/welcoming-the-legendary-teams-at-activision-blizzard-king-to-team-xbox/
  4. Xbox welcomes Activision Blizzard to Team Xbox
    https://news.xbox.com/en-us/2023/10/13/xbox-activision-blizzard/
  5. Xbox February 2024 business update
    https://news.xbox.com/en-us/2024/02/15/xbox-promise-bring-more-games-to-more-players/
  6. Reuters leadership transition report
    https://www.reuters.com/sustainability/boards-policy-regulation/microsoft-gaming-head-phil-spencer-retires-insider-asha-sharma-takes-over-2026-02-20/
  7. Reuters Game Pass pricing and Call of Duty report
    https://www.reuters.com/business/microsoft-cuts-xbox-game-pass-price-remove-call-duty-day-one-inclusions-2026-04-21/
  8. The Verge Xbox exclusivity review report
    https://www.theverge.com/tech/917657/microsoft-xbox-exclusive-games-windowing-comments-asha-sharma
  9. The Verge We Are Xbox memo report
    https://www.theverge.com/news/917689/microsoft-xbox-gaming-future-memo-asha-sharma-matt-booty
  10. Windows Central This is an Xbox campaign retirement report
    https://www.windowscentral.com/gaming/xbox/why-did-microsoft-end-this-is-an-xbox-marketing-microsoft-responds-it-didnt-feel-like-xbox

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PixelHair ready-made Rhino from loveliveserve style Mohawk fade / Taper 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
PixelHair ready-made Afro fade 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of lewis hamilton Braids in Blender
yelzkizi PixelHair Realistic female 3d character curly afro 4c big bun hair with scarf in Blender using Blender hair particle system
PixelHair Realistic female 3d character curly afro 4c ponytail bun hair in Blender using Blender hair particle system
PixelHair ready-made full 3D beard in Blender using Blender hair particle system
PixelHair Realistic 3d character curly afro taper 4c hair in Blender using Blender hair particle system
PixelHair pre-made Chadwick Boseman Mohawk Afro Fade Taper in Blender using Blender hair particle system
PixelHair pre-made Omarion Braided Dreads Fade Taper in Blender using Blender hair particle system
PixelHair Realistic 3d character bob afro  taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made spiked afro 3D hairstyle in Blender using hair particle system
PixelHair pre-made weeknd afro hairsty;e in Blender using Blender hair particle system
PixelHair ready-made goatee in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character braided bantu knots with hair strands on both sides of the head 3d hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic Korean Two-Block Male 3d hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic male 3d character fade 3d hair in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Dreadlocks wrapped in scarf rendered in Blender
PixelHair ready-made 3D hairstyle of Nipsey Hussle Braids in Blender
PixelHair pre-made Nardo Wick Afro Fade Taper in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character full dreads 4c hair in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Kendrick Lamar braids in Blender
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PixelHair ready-made Top short dreads fade 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D  curly mohawk afro  Hairstyle of Odell Beckham Jr in Blender